W3DMOTD.cpp 4.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DMOTD.cpp //////////////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Westwood Studios Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2001 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Project: RTS3
  34. //
  35. // File name: W3DMOTD.cpp
  36. //
  37. // Created: Colin Day, August 2001
  38. //
  39. // Desc: Message of the day
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  44. #include <stdlib.h>
  45. #include <stdio.h>
  46. // USER INCLUDES //////////////////////////////////////////////////////////////
  47. #include "Common/NameKeyGenerator.h"
  48. #include "GameClient/GameWindow.h"
  49. #include "GameClient/GameWindowManager.h"
  50. #include "GameClient/DisplayStringManager.h"
  51. #include "GameClient/GadgetSlider.h"
  52. ///////////////////////////////////////////////////////////////////////////////
  53. // DEFINES ////////////////////////////////////////////////////////////////////
  54. ///////////////////////////////////////////////////////////////////////////////
  55. // PRIVATE TYPES //////////////////////////////////////////////////////////////
  56. // PRIVATE DATA ///////////////////////////////////////////////////////////////
  57. ///////////////////////////////////////////////////////////////////////////////
  58. // PUBLIC DATA ////////////////////////////////////////////////////////////////
  59. ///////////////////////////////////////////////////////////////////////////////
  60. static NameKeyType closeButtonID = NAMEKEY_INVALID;
  61. // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
  62. ///////////////////////////////////////////////////////////////////////////////
  63. // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
  64. ///////////////////////////////////////////////////////////////////////////////
  65. ///////////////////////////////////////////////////////////////////////////////
  66. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
  67. ///////////////////////////////////////////////////////////////////////////////
  68. // MOTDSystem =================================================================
  69. /** Message of the day */
  70. //=============================================================================
  71. WindowMsgHandledType MOTDSystem( GameWindow *window, UnsignedInt msg,
  72. WindowMsgData mData1, WindowMsgData mData2 )
  73. {
  74. switch( msg )
  75. {
  76. // ------------------------------------------------------------------------
  77. case GWM_CREATE:
  78. {
  79. // load id's needed
  80. closeButtonID = TheNameKeyGenerator->nameToKey( "MOTD.wnd:CloseMOTD" );
  81. break;
  82. } // end create
  83. // ------------------------------------------------------------------------
  84. case GWM_DESTROY:
  85. {
  86. break;
  87. } // end case
  88. // ------------------------------------------------------------------------
  89. case GBM_SELECTED:
  90. {
  91. GameWindow *control = (GameWindow *)mData1;
  92. Int controlID = control->winGetWindowId();
  93. if( controlID == closeButtonID )
  94. window->winHide( !window->winIsHidden() );
  95. break;
  96. } // end selected
  97. default:
  98. return MSG_IGNORED;
  99. } // end switch
  100. return MSG_HANDLED;
  101. } // end MOTDSystem