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- ;
- ; Command & Conquer Generals Zero Hour(tm)
- ; Copyright 2025 Electronic Arts Inc.
- ;
- ; This program is free software: you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation, either version 3 of the License, or
- ; (at your option) any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program. If not, see <http://www.gnu.org/licenses/>.
- ;
- ;////////////////////////////////////////////////////////////////////////////////
- ;// //
- ;// (c) 2001-2003 Electronic Arts Inc. //
- ;// //
- ;////////////////////////////////////////////////////////////////////////////////
- ; Motion blur vertex shader
- ; John Ahlquist April 2002
- ; Currently unused prototype code. jba.
- #define CV_ZERO 0
- #define CV_ONE 1
- #define V_POSITION v0
- #define V_DIFFUSE v1
- #define V_TEXTURE v2
- vs.1.1
- mov oPos, V_POSITION
- mov oT0, V_TEXTURE
- mov oT1, V_TEXTURE
- mov oT2, V_TEXTURE
- mov oT3, V_TEXTURE
- mov oD0, V_DIFFUSE
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