shdinterface.cpp 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : WWSHADE *
  23. * *
  24. * $Archive:: wwshade/shdinterface.cpp $*
  25. * *
  26. * $Org Author:: Jani_p
  27. *
  28. * $Author:: Kenny_m
  29. *
  30. * $Modtime:: 6/05/02 3:12p $*
  31. * *
  32. * $Revision:: 2 $*
  33. * *
  34. * 6/05/02 KJM : Added texture info functions
  35. *---------------------------------------------------------------------------------------------*
  36. * Functions: *
  37. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  38. #include "shdinterface.h"
  39. #include "shddef.h"
  40. //**********************************************************************************************
  41. //! Constructor
  42. /*!
  43. Base class constructor for shaders. Saves a pointer to the definition for this shader.
  44. @param
  45. */
  46. ShdInterfaceClass::ShdInterfaceClass(const ShdDefClass * def, int class_id) :
  47. Definition(NULL),
  48. ClassID(class_id)
  49. {
  50. REF_PTR_SET(Definition,def);
  51. }
  52. //**********************************************************************************************
  53. //! Destructor
  54. /*!
  55. Destructor for ShdInterfaceClass, releases the definition.
  56. */
  57. ShdInterfaceClass::~ShdInterfaceClass(void)
  58. {
  59. REF_PTR_RELEASE(Definition);
  60. }
  61. //**********************************************************************************************
  62. //! returns a pointer to the definition for this shader
  63. /*!
  64. @returns
  65. */
  66. const ShdDefClass * ShdInterfaceClass::Peek_Definition(void)
  67. {
  68. return Definition;
  69. }