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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : WWSHADE *
- * *
- * $Archive:: wwshade/shdinterface.cpp $*
- * *
- * $Org Author:: Jani_p
- *
- * $Author:: Kenny_m
- *
- * $Modtime:: 6/05/02 3:12p $*
- * *
- * $Revision:: 2 $*
- * *
- * 6/05/02 KJM : Added texture info functions
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "shdinterface.h"
- #include "shddef.h"
- //**********************************************************************************************
- //! Constructor
- /*!
- Base class constructor for shaders. Saves a pointer to the definition for this shader.
- @param
- */
- ShdInterfaceClass::ShdInterfaceClass(const ShdDefClass * def, int class_id) :
- Definition(NULL),
- ClassID(class_id)
- {
- REF_PTR_SET(Definition,def);
- }
- //**********************************************************************************************
- //! Destructor
- /*!
- Destructor for ShdInterfaceClass, releases the definition.
- */
- ShdInterfaceClass::~ShdInterfaceClass(void)
- {
- REF_PTR_RELEASE(Definition);
- }
- //**********************************************************************************************
- //! returns a pointer to the definition for this shader
- /*!
- @returns
- */
- const ShdDefClass * ShdInterfaceClass::Peek_Definition(void)
- {
- return Definition;
- }
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