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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /////////////////////////////////////////////////////////////////////////EA-V1
- // $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/debug_io_ods.cpp $
- // $Author: mhoffe $
- // $Revision: #1 $
- // $DateTime: 2003/07/03 11:55:26 $
- //
- // ©2003 Electronic Arts
- //
- // Debug I/O class ods (OutputDebugString, for use in debugger)
- //////////////////////////////////////////////////////////////////////////////
- #include "_pch.h"
- #include <new> // needed for placement new prototype
- void DebugIOOds::Write(StringType type, const char *src, const char *str)
- {
- if (type!=StringType::StructuredCmdReply&&str)
- OutputDebugString(str);
- }
- DebugIOInterface *DebugIOOds::Create(void)
- {
- return new (DebugAllocMemory(sizeof(DebugIOOds))) DebugIOOds();
- }
- void DebugIOOds::Delete(void)
- {
- this->~DebugIOOds();
- DebugFreeMemory(this);
- }
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