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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /////////////////////////////////////////////////////////////////////////EA-V1
- // $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/test1/test1.cpp $
- // $Author: mhoffe $
- // $Revision: #1 $
- // $DateTime: 2003/07/03 11:55:26 $
- //
- // ©2003 Electronic Arts
- //
- // Debug module - Test 1 (Checking early exceptions)
- //////////////////////////////////////////////////////////////////////////////
- #include "../debug.h"
- const char *DebugGetDefaultCommands(void)
- {
- return "!debug.io con add";
- }
- int divByNull;
- unsigned *invalidPtr=(unsigned *)0x666;
- bool crash(void)
- {
- *invalidPtr/=divByNull;
- return true;
- }
- bool thisWillCrash=crash();
- void main(void)
- {
- }
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