test1.cpp 1.4 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /////////////////////////////////////////////////////////////////////////EA-V1
  19. // $File: //depot/GeneralsMD/Staging/code/Libraries/Source/debug/test1/test1.cpp $
  20. // $Author: mhoffe $
  21. // $Revision: #1 $
  22. // $DateTime: 2003/07/03 11:55:26 $
  23. //
  24. // ©2003 Electronic Arts
  25. //
  26. // Debug module - Test 1 (Checking early exceptions)
  27. //////////////////////////////////////////////////////////////////////////////
  28. #include "../debug.h"
  29. const char *DebugGetDefaultCommands(void)
  30. {
  31. return "!debug.io con add";
  32. }
  33. int divByNull;
  34. unsigned *invalidPtr=(unsigned *)0x666;
  35. bool crash(void)
  36. {
  37. *invalidPtr/=divByNull;
  38. return true;
  39. }
  40. bool thisWillCrash=crash();
  41. void main(void)
  42. {
  43. }