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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /************************************************************************************************
- * C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S *
- *************************************************************************************************
- *
- * FILE
- * $Archive: /Renegade Setup/Autorun/Locale_API.h $
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * $Author: Maria_l $
- *
- * VERSION INFO
- * $Modtime: 1/15/02 2:16p $
- * $Revision: 5 $
- *
- *************************************************************************************************/
- #pragma once
- #ifndef LOCALE_API_H
- #define LOCALE_API_H
- #include <STDLIB.H>
- /****************************************************************************/
- /* GLOBAL VARIABLES */
- /****************************************************************************/
- extern int CodePage;
- extern void * LocaleFile;
- extern int LanguageID;
- extern char LanguageFile[];
- extern int PrimaryLanguage;
- extern int SubLanguage;
- /****************************************************************************/
- /* LOCALE API */
- /****************************************************************************/
- int Locale_Init ( int language, char *file );
- void Locale_Restore ( void );
- const wchar_t* Locale_GetString( const char *id, wchar_t *buffer = NULL, int size = _MAX_PATH );
- /*
- const char* Locale_GetString ( int StringID, char *String );
- const wchar_t* Locale_GetString ( int StringID, wchar_t *String=NULL );
- */
- bool Locale_Use_Multi_Language_Files ( void );
- //int Locale_Get_Language_ID ( void ) { return LanguageID; };
- #endif
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