WSYS_StdFileSystem.cpp 4.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. //----------------------------------------------------------------------------
  19. //
  20. // Westwood Studios Pacific.
  21. //
  22. // Confidential Information
  23. // Copyright(C) 2001 - All Rights Reserved
  24. //
  25. //----------------------------------------------------------------------------
  26. //
  27. // Project: WSYS Library
  28. //
  29. // Module: IO
  30. //
  31. // File name: IO_StdFileSystem.cpp
  32. //
  33. // Created: 4/23/01
  34. //
  35. //----------------------------------------------------------------------------
  36. //----------------------------------------------------------------------------
  37. // Includes
  38. //----------------------------------------------------------------------------
  39. #include "wsys_StdFileSystem.h"
  40. #include "wsys_StdFile.h"
  41. //----------------------------------------------------------------------------
  42. // Externals
  43. //----------------------------------------------------------------------------
  44. //----------------------------------------------------------------------------
  45. // Defines
  46. //----------------------------------------------------------------------------
  47. //----------------------------------------------------------------------------
  48. // Private Types
  49. //----------------------------------------------------------------------------
  50. //----------------------------------------------------------------------------
  51. // Private Data
  52. //----------------------------------------------------------------------------
  53. //----------------------------------------------------------------------------
  54. // Public Data
  55. //----------------------------------------------------------------------------
  56. //----------------------------------------------------------------------------
  57. // Private Prototypes
  58. //----------------------------------------------------------------------------
  59. //----------------------------------------------------------------------------
  60. // Private Functions
  61. //----------------------------------------------------------------------------
  62. //----------------------------------------------------------------------------
  63. // Public Functions
  64. //----------------------------------------------------------------------------
  65. //=================================================================
  66. // StdFileSystem::~StdFileSystem
  67. //=================================================================
  68. StdFileSystem::~StdFileSystem()
  69. {
  70. }
  71. //=================================================================
  72. // StdFileSystem::open
  73. //=================================================================
  74. /**
  75. * This simply creates a StdFile object and calls its open function.
  76. */
  77. //=================================================================
  78. File* StdFileSystem::open( const Char *filename, Int access )
  79. {
  80. StdFile *file = new StdFile();
  81. if( file->open( filename, access ))
  82. {
  83. file->deleteOnClose(); // File object not created by the user so delete it when the user is finished with it
  84. }
  85. else
  86. {
  87. delete file;
  88. file = NULL;
  89. }
  90. return (File*) file;
  91. }