ParticleEditor.dsp 6.5 KB

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  1. # Microsoft Developer Studio Project File - Name="ParticleEditor" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=ParticleEditor - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "ParticleEditor.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "ParticleEditor.mak" CFG="ParticleEditor - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "ParticleEditor - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "ParticleEditor - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName "ParticleEditor"
  24. # PROP Scc_LocalPath "..\ParticleEditor"
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "ParticleEditor - Win32 Release"
  29. # PROP BASE Use_MFC 5
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 5
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /Yu"stdafx.h" /FD /c
  41. # ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "./include" /I "./res" /I "../../libraries/include" /I "../../gameengine/include" /I "../../gameenginedevice/include/" /I "../../libraries/source/wwvegas" /I "../../libraries/source/wwvegas/ww3d2" /I "../../libraries/source/wwvegas/wwdebug" /I "../../libraries/source/wwvegas/wwlib" /I "../../libraries/source/wwvegas/wwmath" /I "../../libraries/source/wwvegas/wwsaveload" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
  51. # ADD LINK32 /nologo /subsystem:windows /dll /pdb:"..\..\..\Run\ParticleEditor.pdb" /map:"..\..\..\Run\ParticleEditor.map" /debug /machine:I386 /out:"..\..\..\Run\ParticleEditor.dll"
  52. # Begin Special Build Tool
  53. SOURCE="$(InputPath)"
  54. PostBuild_Desc=Copying Release DLL to Run\
  55. PostBuild_Cmds=post-build-release.bat
  56. # End Special Build Tool
  57. !ELSEIF "$(CFG)" == "ParticleEditor - Win32 Debug"
  58. # PROP BASE Use_MFC 5
  59. # PROP BASE Use_Debug_Libraries 1
  60. # PROP BASE Output_Dir "Debug"
  61. # PROP BASE Intermediate_Dir "Debug"
  62. # PROP BASE Target_Dir ""
  63. # PROP Use_MFC 5
  64. # PROP Use_Debug_Libraries 1
  65. # PROP Output_Dir "Debug"
  66. # PROP Intermediate_Dir "Debug"
  67. # PROP Ignore_Export_Lib 0
  68. # PROP Target_Dir ""
  69. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /Yu"stdafx.h" /FD /GZ /c
  70. # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "./include" /I "./res" /I "../../libraries/include" /I "../../gameengine/include" /I "../../gameenginedevice/include/" /I "../../libraries/source/wwvegas" /I "../../libraries/source/wwvegas/ww3d2" /I "../../libraries/source/wwvegas/wwdebug" /I "../../libraries/source/wwvegas/wwlib" /I "../../libraries/source/wwvegas/wwmath" /I "../../libraries/source/wwvegas/wwsaveload" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c
  71. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  72. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  73. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  74. # ADD RSC /l 0x409 /d "_DEBUG"
  75. BSC32=bscmake.exe
  76. # ADD BASE BSC32 /nologo
  77. # ADD BSC32 /nologo
  78. LINK32=link.exe
  79. # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
  80. # ADD LINK32 /nologo /subsystem:windows /dll /pdb:"..\..\..\Run\ParticleEditorD.pdb" /map:"..\..\..\Run\ParticleEditorD.map" /debug /machine:I386 /out:"..\..\..\Run\ParticleEditorD.dll"
  81. # SUBTRACT LINK32 /pdb:none
  82. !ENDIF
  83. # Begin Target
  84. # Name "ParticleEditor - Win32 Release"
  85. # Name "ParticleEditor - Win32 Debug"
  86. # Begin Group "Source Files"
  87. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  88. # Begin Source File
  89. SOURCE=.\CButtonShowColor.cpp
  90. # End Source File
  91. # Begin Source File
  92. SOURCE=.\CColorAlphaDialog.cpp
  93. # End Source File
  94. # Begin Source File
  95. SOURCE=.\CSwitchesDialog.cpp
  96. # End Source File
  97. # Begin Source File
  98. SOURCE=.\EmissionTypePanels.cpp
  99. # End Source File
  100. # Begin Source File
  101. SOURCE=.\MoreParmsDialog.cpp
  102. # End Source File
  103. # Begin Source File
  104. SOURCE=.\ParticleEditor.cpp
  105. # End Source File
  106. # Begin Source File
  107. SOURCE=.\ParticleEditor.def
  108. # End Source File
  109. # Begin Source File
  110. SOURCE=.\ParticleEditor.rc
  111. # End Source File
  112. # Begin Source File
  113. SOURCE=.\ParticleEditorDialog.cpp
  114. # End Source File
  115. # Begin Source File
  116. SOURCE=.\ParticleTypePanels.cpp
  117. # End Source File
  118. # Begin Source File
  119. SOURCE=.\ShaderTypePanels.cpp
  120. # End Source File
  121. # Begin Source File
  122. SOURCE=.\StdAfx.cpp
  123. # ADD CPP /Yc"stdafx.h"
  124. # End Source File
  125. # Begin Source File
  126. SOURCE=.\VelocityTypePanels.cpp
  127. # End Source File
  128. # End Group
  129. # Begin Group "Header Files"
  130. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  131. # Begin Source File
  132. SOURCE=.\CButtonShowColor.h
  133. # End Source File
  134. # Begin Source File
  135. SOURCE=.\CColorAlphaDialog.h
  136. # End Source File
  137. # Begin Source File
  138. SOURCE=.\CSwitchesDialog.h
  139. # End Source File
  140. # Begin Source File
  141. SOURCE=.\EmissionTypePanels.h
  142. # End Source File
  143. # Begin Source File
  144. SOURCE=.\ISwapablePanel.h
  145. # End Source File
  146. # Begin Source File
  147. SOURCE=.\MoreParmsDialog.h
  148. # End Source File
  149. # Begin Source File
  150. SOURCE=.\ParticleEditor.h
  151. # End Source File
  152. # Begin Source File
  153. SOURCE=.\ParticleEditorDialog.h
  154. # End Source File
  155. # Begin Source File
  156. SOURCE=.\ParticleEditorExport.h
  157. # End Source File
  158. # Begin Source File
  159. SOURCE=.\ParticleTypePanels.h
  160. # End Source File
  161. # Begin Source File
  162. SOURCE=.\Resource.h
  163. # End Source File
  164. # Begin Source File
  165. SOURCE=.\ShaderTypePanels.h
  166. # End Source File
  167. # Begin Source File
  168. SOURCE=.\StdAfx.h
  169. # End Source File
  170. # Begin Source File
  171. SOURCE=.\VelocityTypePanels.h
  172. # End Source File
  173. # End Group
  174. # Begin Group "Resource Files"
  175. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
  176. # Begin Source File
  177. SOURCE=.\res\ParticleEditor.rc2
  178. # End Source File
  179. # End Group
  180. # End Target
  181. # End Project