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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // FloodFillTool.h
- // Texture tiling tools for worldbuilder.
- // Author: John Ahlquist, April 2001
- #pragma once
- #ifndef FloodFillTool_H
- #define FloodFillTool_H
- #include "Tool.h"
- class WorldHeightMapEdit;
- /**************************************************************************
- FloodFillTool
- ***************************************************************************/
- /// Fill area with texture tool.
- class FloodFillTool : public Tool
- {
- public:
- FloodFillTool(void);
- ~FloodFillTool(void);
- protected:
- Int m_textureClassToDraw; ///< The texture to fill with. Foreground for mousedDown, background for mouseDownRt.
- HCURSOR m_cliffCursor;
- static Bool m_adjustCliffTextures;
- public:
- virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
- virtual void activate(); ///< Become the current tool.
- virtual void setCursor(void);
- Bool getAdjustCliffs(void) {return m_adjustCliffTextures;}
- void setAdjustCliffs(Bool val) {m_adjustCliffTextures = val;}
- };
- #endif //TOOL_H
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