FloodFillTool.h 1.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // FloodFillTool.h
  19. // Texture tiling tools for worldbuilder.
  20. // Author: John Ahlquist, April 2001
  21. #pragma once
  22. #ifndef FloodFillTool_H
  23. #define FloodFillTool_H
  24. #include "Tool.h"
  25. class WorldHeightMapEdit;
  26. /**************************************************************************
  27. FloodFillTool
  28. ***************************************************************************/
  29. /// Fill area with texture tool.
  30. class FloodFillTool : public Tool
  31. {
  32. public:
  33. FloodFillTool(void);
  34. ~FloodFillTool(void);
  35. protected:
  36. Int m_textureClassToDraw; ///< The texture to fill with. Foreground for mousedDown, background for mouseDownRt.
  37. HCURSOR m_cliffCursor;
  38. static Bool m_adjustCliffTextures;
  39. public:
  40. virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  41. virtual void activate(); ///< Become the current tool.
  42. virtual void setCursor(void);
  43. Bool getAdjustCliffs(void) {return m_adjustCliffTextures;}
  44. void setAdjustCliffs(Bool val) {m_adjustCliffTextures = val;}
  45. };
  46. #endif //TOOL_H