ScriptActionsTrue.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_SCRIPTACTIONSTRUE_H__D8CAEC29_8B71_461C_B1B8_DF55624330AA__INCLUDED_)
  19. #define AFX_SCRIPTACTIONSTRUE_H__D8CAEC29_8B71_461C_B1B8_DF55624330AA__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // ScriptActionsTrue.h : header file
  24. //
  25. class Script;
  26. class ScriptAction;
  27. class SidesList;
  28. /////////////////////////////////////////////////////////////////////////////
  29. // ScriptActionsTrue dialog
  30. class ScriptActionsTrue : public CPropertyPage
  31. {
  32. DECLARE_DYNCREATE(ScriptActionsTrue)
  33. // Construction
  34. public:
  35. ScriptActionsTrue();
  36. ~ScriptActionsTrue();
  37. // Dialog Data
  38. //{{AFX_DATA(ScriptActionsTrue)
  39. enum { IDD = IDD_ScriptActionsTrue };
  40. // NOTE - ClassWizard will add data members here.
  41. // DO NOT EDIT what you see in these blocks of generated code !
  42. //}}AFX_DATA
  43. // Overrides
  44. // ClassWizard generate virtual function overrides
  45. //{{AFX_VIRTUAL(ScriptActionsTrue)
  46. protected:
  47. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  48. //}}AFX_VIRTUAL
  49. // Implementation
  50. public:
  51. void setScript(Script *pScript) {m_script = pScript;}
  52. protected:
  53. Script *m_script; // Doesn't change.
  54. ScriptAction *m_action; // Currently selected action.
  55. Int m_index; // Index of whatever is currently selected.
  56. protected:
  57. void enableUI(void);
  58. void loadList(void);
  59. Bool doMoveDown(void);
  60. protected:
  61. // Generated message map functions
  62. //{{AFX_MSG(ScriptActionsTrue)
  63. virtual BOOL OnInitDialog();
  64. afx_msg void OnEditAction();
  65. afx_msg void OnSelchangeActionList();
  66. afx_msg void OnDblclkActionList();
  67. afx_msg void OnNew();
  68. afx_msg void OnDelete();
  69. afx_msg void OnCopy();
  70. afx_msg void OnMoveDown();
  71. afx_msg void OnMoveUp();
  72. afx_msg void OnChangeEditComment();
  73. //}}AFX_MSG
  74. DECLARE_MESSAGE_MAP()
  75. };
  76. //{{AFX_INSERT_LOCATION}}
  77. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  78. #endif // !defined(AFX_SCRIPTACTIONSTRUE_H__D8CAEC29_8B71_461C_B1B8_DF55624330AA__INCLUDED_)