TeamIdentity.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_TEAMIDENTITY_H__B37DB2FD_297F_4D0E_AACD_193BE30C6C85__INCLUDED_)
  19. #define AFX_TEAMIDENTITY_H__B37DB2FD_297F_4D0E_AACD_193BE30C6C85__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // TeamIdentity.h : header file
  24. //
  25. class Dict;
  26. class SidesList;
  27. /////////////////////////////////////////////////////////////////////////////
  28. // TeamIdentity dialog
  29. class TeamIdentity : public CPropertyPage
  30. {
  31. // Construction
  32. public:
  33. TeamIdentity(); // standard constructor
  34. // Dialog Data
  35. //{{AFX_DATA(TeamIdentity)
  36. enum { IDD = IDD_TeamIdentity };
  37. // NOTE: the ClassWizard will add data members here
  38. //}}AFX_DATA
  39. // Overrides
  40. // ClassWizard generated virtual function overrides
  41. //{{AFX_VIRTUAL(TeamIdentity)
  42. protected:
  43. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  44. virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
  45. //}}AFX_VIRTUAL
  46. protected:
  47. Dict *m_teamDict;
  48. SidesList *m_sides;
  49. protected:
  50. void loadUnitsInfo(int idcMinUnit, NameKeyType keyMinUnit,
  51. int idcMaxUnit, NameKeyType keyMaxUnit,
  52. int idcUnitType, NameKeyType keyUnitType);
  53. void OnUnitTypeButton(Int idcUnitType);
  54. public:
  55. void setTeamDict(Dict *pDict) {m_teamDict = pDict;};
  56. void setSidesList(SidesList *pSides) {m_sides = pSides;};
  57. // Implementation
  58. protected:
  59. // Generated message map functions
  60. //{{AFX_MSG(TeamIdentity)
  61. virtual BOOL OnInitDialog();
  62. afx_msg void OnAiRecruitable();
  63. afx_msg void OnAutoReinforce();
  64. afx_msg void OnBaseDefense();
  65. afx_msg void OnChangeDescription();
  66. afx_msg void OnChangeMax();
  67. afx_msg void OnChangePriorityDecrease();
  68. afx_msg void OnChangePriorityIncrease();
  69. afx_msg void OnSelchangeProductionCondition();
  70. afx_msg void OnChangeProductionPriority();
  71. afx_msg void OnSelchangeHomeWaypoint();
  72. afx_msg void OnUnitType1Button();
  73. afx_msg void OnUnitType2Button();
  74. afx_msg void OnUnitType3Button();
  75. afx_msg void OnUnitType4Button();
  76. afx_msg void OnUnitType5Button();
  77. afx_msg void OnUnitType6Button();
  78. afx_msg void OnUnitType7Button();
  79. afx_msg void OnExecuteActions();
  80. afx_msg void OnChangeTeamName();
  81. afx_msg void OnTeamSingleton();
  82. afx_msg void OnKillfocusTeamName();
  83. afx_msg void OnSelendokTeamowner();
  84. afx_msg void OnChangeTeamBuildFrames();
  85. //}}AFX_MSG
  86. DECLARE_MESSAGE_MAP()
  87. };
  88. //{{AFX_INSERT_LOCATION}}
  89. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  90. #endif // !defined(AFX_TEAMIDENTITY_H__B37DB2FD_297F_4D0E_AACD_193BE30C6C85__INCLUDED_)