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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: playertype.h
- // Author: Tom Spencer-Smith
- // Date: Dec 1998
- // Description:
- //
- //-----------------------------------------------------------------------------
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef PLAYERTYPE_H
- #define PLAYERTYPE_H
- // 4514: unreferenced inline function has been removed.
- #pragma warning(disable : 4514)
- //-----------------------------------------------------------------------------
- typedef enum {
- PLAYERTYPE_FIRST = -4,
- PLAYERTYPE_SPECTATOR = PLAYERTYPE_FIRST, // -4
- PLAYERTYPE_MUTANT, // -3
- PLAYERTYPE_NEUTRAL, // -2
- PLAYERTYPE_RENEGADE, // -1
- PLAYERTYPE_NOD, // 0
- PLAYERTYPE_GDI, // 1
- PLAYERTYPE_LAST = PLAYERTYPE_GDI,
- PLAYERTYPE_MUTATION_MUTATED = PLAYERTYPE_NOD,
- PLAYERTYPE_MUTATION_REGULAR = PLAYERTYPE_GDI,
- } PLAYERTYPE;
- //PLAYERTYPE_LAST_TEAM = PLAYERTYPE_GDI,
- //PLAYERTYPE_CIVILIAN = PLAYERTYPE_NEUTRAL,
- //PLAYERTYPE_FIRST_TEAM = PLAYERTYPE_NOD,
- const char * Player_Type_Name( int player_type );
- //-----------------------------------------------------------------------------
- inline bool Player_Types_Are_Enemies( int player_type_1, int player_type_2 )
- {
- // if either are a spectator or neutral, they are not enemies
- if (( player_type_1 == PLAYERTYPE_NEUTRAL ) ||
- ( player_type_2 == PLAYERTYPE_NEUTRAL ) ) {
- return false;
- }
- if (( player_type_1 == PLAYERTYPE_SPECTATOR ) ||
- ( player_type_2 == PLAYERTYPE_SPECTATOR ) ) {
- return false;
- }
- // if either is Renegade, they are enemies
- if (( player_type_1 == PLAYERTYPE_RENEGADE ) ||
- ( player_type_2 == PLAYERTYPE_RENEGADE ) ) {
- return true;
- }
- // iff they are not the same type, they are enemies
- return ( player_type_1 != player_type_2 );
- }
- #endif // PLAYERTYPE_H
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