ScriptFactory.h 1.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * FILE
  21. *
  22. * DESCRIPTION
  23. *
  24. * PROGRAMMER
  25. * Denzil E. Long, Jr.
  26. *
  27. * VERSION INFO
  28. * $Author: Byon_g $
  29. * $Revision: 5 $
  30. * $Modtime: 10/30/00 6:49p $
  31. * $Archive: /Commando/Code/Scripts/ScriptFactory.h $
  32. *
  33. ******************************************************************************/
  34. #ifndef _SCRIPTFACTORY_H_
  35. #define _SCRIPTFACTORY_H_
  36. class ScriptImpClass;
  37. class ScriptRegistrar;
  38. class ScriptFactory
  39. {
  40. public:
  41. virtual ~ScriptFactory();
  42. // Retrieve the name of this ScriptFactory
  43. const char* GetName(void);
  44. // Retrieve the parameter description for this ScriptFactory
  45. const char* GetParamDescription(void);
  46. // Create and instance of this Script
  47. virtual ScriptImpClass* Create(void) = 0;
  48. protected:
  49. friend class ScriptRegistrar;
  50. ScriptFactory(const char* name, const char* param);
  51. // Retrieve next node
  52. ScriptFactory* GetNext(void) const;
  53. // Set next node
  54. void SetNext(ScriptFactory* link);
  55. private:
  56. ScriptFactory* mNext;
  57. const char * ScriptName;
  58. const char * ParamDescription;
  59. };
  60. #endif // _SCRIPTFACTORY_H_