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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : LevelEdit *
- * *
- * $Archive:: /Commando/Code/Tools/LevelEdit/PhysObjectEditDialog.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 4/18/00 4:47p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "stdafx.h"
- #include "leveledit.h"
- #include "PhysObjectEditDialog.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- //
- // PhysObjectEditDialogClass
- //
- /////////////////////////////////////////////////////////////////////////////
- PhysObjectEditDialogClass::PhysObjectEditDialogClass(CWnd* pParent /*=NULL*/)
- : CDialog(PhysObjectEditDialogClass::IDD, pParent)
- {
- //{{AFX_DATA_INIT(PhysObjectEditDialogClass)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- return ;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // DoDataExchange
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PhysObjectEditDialogClass::DoDataExchange (CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(PhysObjectEditDialogClass)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- return ;
- }
- BEGIN_MESSAGE_MAP(PhysObjectEditDialogClass, CDialog)
- //{{AFX_MSG_MAP(PhysObjectEditDialogClass)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnInitDialog
- //
- /////////////////////////////////////////////////////////////////////////////
- BOOL
- PhysObjectEditDialogClass::OnInitDialog (void)
- {
- CDialog::OnInitDialog ();
- CRect rect;
- ::GetWindowRect (::GetDlgItem (m_hWnd, IDC_EDIT_AREA), &rect);
- ScreenToClient (&rect);
- ::DestroyWindow (::GetDlgItem (m_hWnd, IDC_EDIT_AREA));
- //
- // Setup the form we use to edit the physics object
- //
- m_ObjectEditForm.Create (this, 101);
- m_ObjectEditForm.SetWindowPos (NULL, rect.left, rect.top, rect.Width (), rect.Height (), 0);
- return TRUE;
- }
- /////////////////////////////////////////////////////////////////////////////
- //
- // OnOK
- //
- /////////////////////////////////////////////////////////////////////////////
- void
- PhysObjectEditDialogClass::OnOK (void)
- {
- if (m_ObjectEditForm.Apply_Changes ()) {
- CDialog::OnOK ();
- }
- return ;
- }
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