StringPicker.cpp 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : LevelEdit *
  23. * *
  24. * $Archive:: /Commando/Code/Tools/LevelEdit/StringPicker.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/22/01 3:58p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "stdafx.h"
  36. #include "stringpicker.h"
  37. #include "stringpickermaindialog.h"
  38. #include "translatedb.h"
  39. #include "translateobj.h"
  40. /////////////////////////////////////////////////////////////////////////
  41. //
  42. // StringPickerClass
  43. //
  44. /////////////////////////////////////////////////////////////////////////
  45. StringPickerClass::StringPickerClass (void)
  46. : m_EntryID (0)
  47. {
  48. m_Icon = (HICON)::LoadImage (::AfxGetResourceHandle (), MAKEINTRESOURCE (IDI_LIST), IMAGE_ICON, 16, 16, LR_DEFAULTCOLOR);
  49. return ;
  50. }
  51. /////////////////////////////////////////////////////////////////////////
  52. //
  53. // ~StringPickerClass
  54. //
  55. /////////////////////////////////////////////////////////////////////////
  56. StringPickerClass::~StringPickerClass (void)
  57. {
  58. return ;
  59. }
  60. /////////////////////////////////////////////////////////////////////////
  61. //
  62. // On_Pick
  63. //
  64. /////////////////////////////////////////////////////////////////////////
  65. void
  66. StringPickerClass::On_Pick (void)
  67. {
  68. //
  69. // Show the dialog to the user so they can pick a string
  70. //
  71. StringPickerMainDialogClass dialog (this);
  72. dialog.Set_String_ID (m_EntryID);
  73. if (dialog.DoModal () == IDOK) {
  74. m_EntryID = dialog.Get_String_ID ();
  75. //
  76. // Change the text of the window control
  77. //
  78. TDBObjClass *object = TranslateDBClass::Find_Object (m_EntryID);
  79. if (object != NULL) {
  80. const StringClass &text = object->Get_ID_Desc ();
  81. SetWindowText (text);
  82. } else {
  83. SetWindowText ("");
  84. }
  85. }
  86. return ;
  87. }
  88. /////////////////////////////////////////////////////////////////////////
  89. //
  90. // Set_Entry
  91. //
  92. /////////////////////////////////////////////////////////////////////////
  93. void
  94. StringPickerClass::Set_Entry (int entry_id)
  95. {
  96. m_EntryID = entry_id;
  97. //
  98. // Change the text of the window control
  99. //
  100. TDBObjClass *object = TranslateDBClass::Find_Object (entry_id);
  101. if (object != NULL) {
  102. const StringClass &text = object->Get_ID_Desc ();
  103. SetWindowText (text);
  104. } else {
  105. SetWindowText ("");
  106. }
  107. return ;
  108. }