UIThread.cpp 1.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // UIThread.cpp : implementation file
  19. //
  20. #include "stdafx.h"
  21. #include "leveledit.h"
  22. #include "UIThread.h"
  23. #ifdef _DEBUG
  24. #define new DEBUG_NEW
  25. #undef THIS_FILE
  26. static char THIS_FILE[] = __FILE__;
  27. #endif
  28. /////////////////////////////////////////////////////////////////////////////
  29. // UIThreadClass
  30. IMPLEMENT_DYNCREATE(UIThreadClass, CWinThread)
  31. UIThreadClass::UIThreadClass()
  32. {
  33. }
  34. UIThreadClass::~UIThreadClass()
  35. {
  36. }
  37. BOOL UIThreadClass::InitInstance()
  38. {
  39. // TODO: perform and per-thread initialization here
  40. return TRUE;
  41. }
  42. int UIThreadClass::ExitInstance()
  43. {
  44. // TODO: perform any per-thread cleanup here
  45. return CWinThread::ExitInstance();
  46. }
  47. BEGIN_MESSAGE_MAP(UIThreadClass, CWinThread)
  48. //{{AFX_MSG_MAP(UIThreadClass)
  49. // NOTE - the ClassWizard will add and remove mapping macros here.
  50. //}}AFX_MSG_MAP
  51. END_MESSAGE_MAP()
  52. /////////////////////////////////////////////////////////////////////////////
  53. // UIThreadClass message handlers