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Upgraded unit titles

glscene 6 luni în urmă
părinte
comite
255dc44181
100 a modificat fișierele cu 104 adăugiri și 104 ștergeri
  1. 1 1
      Examples/AdvDemos/Archipelago/Splitter/fSplitterD.pas
  2. 5 5
      README.md
  3. 1 1
      Source/FRColorEditor.pas
  4. 1 1
      Source/FRFaceEditor.pas
  5. 1 1
      Source/FRMaterialPreview.pas
  6. 1 1
      Source/FRTextureEdit.pas
  7. 1 1
      Source/FmCUDAEditor.pas
  8. 1 1
      Source/FmGuiLayoutEditor.pas
  9. 1 1
      Source/FmGuiSkinEditor.pas
  10. 1 1
      Source/FmInfo.pas
  11. 1 1
      Source/FmLibMaterialPicker.pas
  12. 1 1
      Source/FmMaterialEditor.pas
  13. 1 1
      Source/FmSceneEditor.pas
  14. 1 1
      Source/FmShaderMemo.pas
  15. 1 1
      Source/FmShaderUniformEditor.pas
  16. 1 1
      Source/FmVectorEditor.pas
  17. 1 1
      Source/FmXCollectionEditor.pas
  18. 1 1
      Source/Formats.B3D.pas
  19. 1 1
      Source/Formats.DDSImage.pas
  20. 1 1
      Source/Formats.DXTC.pas
  21. 1 1
      Source/Formats.GL2.pas
  22. 1 1
      Source/Formats.HDRImage.pas
  23. 1 1
      Source/Formats.LWO.pas
  24. 1 1
      Source/Formats.MD2.pas
  25. 1 1
      Source/Formats.MD3.pas
  26. 1 1
      Source/Formats.OCT.pas
  27. 1 1
      Source/Formats.Q3BSP.pas
  28. 1 1
      Source/Formats.TGA.pas
  29. 1 1
      Source/Formats.VFW.pas
  30. 1 1
      Source/Formats.X.pas
  31. 1 1
      Source/Formats.m3DS.pas
  32. 1 1
      Source/Formats.m3DSConst.pas
  33. 1 1
      Source/Formats.m3DSTypes.pas
  34. 1 1
      Source/Formats.m3DSUtils.pas
  35. 1 1
      Source/GLS.AVIRecorder.pas
  36. 1 1
      Source/GLS.AnimatedSprite.pas
  37. 1 1
      Source/GLS.ApplicationFileIO.pas
  38. 1 1
      Source/GLS.ArchiveManager.pas
  39. 1 1
      Source/GLS.AsyncHDS.pas
  40. 1 1
      Source/GLS.AsyncTimer.pas
  41. 1 1
      Source/GLS.Atmosphere.pas
  42. 1 1
      Source/GLS.BaseClasses.pas
  43. 1 1
      Source/GLS.BaseMeshSilhouette.pas
  44. 1 1
      Source/GLS.Behaviours.pas
  45. 1 1
      Source/GLS.BitmapFont.pas
  46. 1 1
      Source/GLS.Blur.pas
  47. 1 1
      Source/GLS.BumpmapHDS.pas
  48. 1 1
      Source/GLS.CUDA.APIComps.pas
  49. 1 1
      Source/GLS.CUDA.Compiler.pas
  50. 1 1
      Source/GLS.CUDA.Context.pas
  51. 1 1
      Source/GLS.CUDA.FFTPlan.pas
  52. 1 1
      Source/GLS.CUDA.Graphics.pas
  53. 1 1
      Source/GLS.CUDA.PropEditors.pas
  54. 1 1
      Source/GLS.CUDA.Register.pas
  55. 1 1
      Source/GLS.Cadencer.pas
  56. 1 1
      Source/GLS.CameraController.pas
  57. 1 1
      Source/GLS.Canvas.pas
  58. 1 1
      Source/GLS.CgBombShader.pas
  59. 1 1
      Source/GLS.CgPostTransformationShader.pas
  60. 1 1
      Source/GLS.CgRegister.pas
  61. 1 1
      Source/GLS.CgShader.pas
  62. 1 1
      Source/GLS.Collision.pas
  63. 1 1
      Source/GLS.Color.pas
  64. 1 1
      Source/GLS.CompositeImage.pas
  65. 1 1
      Source/GLS.Console.pas
  66. 1 1
      Source/GLS.Context.pas
  67. 1 1
      Source/GLS.Coordinates.pas
  68. 1 1
      Source/GLS.CurvesAndSurfaces.pas
  69. 1 1
      Source/GLS.DCE.pas
  70. 1 1
      Source/GLS.DynamicTexture.pas
  71. 1 1
      Source/GLS.EParticleMasksManager.pas
  72. 1 1
      Source/GLS.EllipseCollision.pas
  73. 1 1
      Source/GLS.ExplosionFx.pas
  74. 1 1
      Source/GLS.Extrusion.pas
  75. 1 1
      Source/GLS.FBORenderer.pas
  76. 1 1
      Source/GLS.FPSMovement.pas
  77. 1 1
      Source/GLS.Feedback.pas
  78. 1 1
      Source/GLS.File3DPDF.pas
  79. 1 1
      Source/GLS.File3DS.pas
  80. 1 1
      Source/GLS.File3DSSceneObjects.pas
  81. 1 1
      Source/GLS.FileASE.pas
  82. 1 1
      Source/GLS.FileB3D.pas
  83. 1 1
      Source/GLS.FileBMP.pas
  84. 1 1
      Source/GLS.FileDDS.pas
  85. 1 1
      Source/GLS.FileDEL.pas
  86. 1 1
      Source/GLS.FileDXF.pas
  87. 1 1
      Source/GLS.FileGL2.pas
  88. 1 1
      Source/GLS.FileGLTF.pas
  89. 1 1
      Source/GLS.FileGRD.pas
  90. 1 1
      Source/GLS.FileGTS.pas
  91. 1 1
      Source/GLS.FileHDR.pas
  92. 1 1
      Source/GLS.FileJPEG.pas
  93. 1 1
      Source/GLS.FileLMTS.pas
  94. 1 1
      Source/GLS.FileLWO.pas
  95. 1 1
      Source/GLS.FileMD2.pas
  96. 1 1
      Source/GLS.FileMD3.pas
  97. 1 1
      Source/GLS.FileMD5.pas
  98. 1 1
      Source/GLS.FileMDC.pas
  99. 1 1
      Source/GLS.FileMP3.pas
  100. 1 1
      Source/GLS.FileMS3D.pas

+ 1 - 1
Examples/AdvDemos/Archipelago/Splitter/fSplitterD.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene https://github.com/glscene
+// The graphics engine GLXEngine
 //
 unit fSplitterD;
 

+ 5 - 5
README.md

@@ -1,13 +1,13 @@
 # GLXEngine
-GLXEngine - a graphics engine collector with GLScene & GXScene component packages for Delphi & C++ programming.
+GLXEngine - a graphics engine collector with GLScene/GXScene/LZScene component packages for Delphi & C++ programming.
 Class libraries for creating 3D scenes with rendering and animations of spatial objects 
 include managers for supporting physics, sounds, terrains with materials and shaders. 
 ### How to install
 1. Download a zip archive of the last release or clone the repository
-2. Run _setupDLL_admin.cmd to support external dynamic libraries
-3. Configure the IDE settings and paths to source and sourcex
-4. Open GLScene & GXScene group projects, compile and install components
-5. Run Examples for C++Builder or Delphi  <br>
+2. Run _setupDLL_admin.cmd to support external DLLs libraries
+3. Configure the IDE settings and paths to all sources
+4. Open group projects dpk for Delphi or lpk for Lazarus, compile and install components
+5. Run demos in Examples for Delphi or C++Builder <br>
 
 Some examples:<br>
 GLS Viewer

+ 1 - 1
Source/FRColorEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FRColorEditor;
 

+ 1 - 1
Source/FRFaceEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FRFaceEditor;
 

+ 1 - 1
Source/FRMaterialPreview.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FRMaterialPreview;
 

+ 1 - 1
Source/FRTextureEdit.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FRTextureEdit;
 

+ 1 - 1
Source/FmCUDAEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmCUDAEditor;
 

+ 1 - 1
Source/FmGuiLayoutEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmGuiLayoutEditor;
 

+ 1 - 1
Source/FmGuiSkinEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmGuiSkinEditor;
 

+ 1 - 1
Source/FmInfo.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmInfo;
 

+ 1 - 1
Source/FmLibMaterialPicker.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmLibMaterialPicker;
 

+ 1 - 1
Source/FmMaterialEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmMaterialEditor;
 

+ 1 - 1
Source/FmSceneEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmSceneEditor;
 

+ 1 - 1
Source/FmShaderMemo.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmShaderMemo;
 (*

+ 1 - 1
Source/FmShaderUniformEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmShaderUniformEditor;
 

+ 1 - 1
Source/FmVectorEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit FmVectorEditor;
 

+ 1 - 1
Source/FmXCollectionEditor.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 
 unit FmXCollectionEditor;

+ 1 - 1
Source/Formats.B3D.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.B3D;
 

+ 1 - 1
Source/Formats.DDSImage.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.DDSImage;
 (*

+ 1 - 1
Source/Formats.DXTC.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.DXTC;
 

+ 1 - 1
Source/Formats.GL2.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.GL2;
 (*

+ 1 - 1
Source/Formats.HDRImage.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.HDRImage;
 

+ 1 - 1
Source/Formats.LWO.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.LWO;
 (*

+ 1 - 1
Source/Formats.MD2.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.MD2;
 

+ 1 - 1
Source/Formats.MD3.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.MD3;
 

+ 1 - 1
Source/Formats.OCT.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.OCT;
 

+ 1 - 1
Source/Formats.Q3BSP.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.Q3BSP;
 

+ 1 - 1
Source/Formats.TGA.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.TGA;
 

+ 1 - 1
Source/Formats.VFW.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.VFW;
 

+ 1 - 1
Source/Formats.X.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.X;
 

+ 1 - 1
Source/Formats.m3DS.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.m3DS;
 

+ 1 - 1
Source/Formats.m3DSConst.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.m3DSConst;
 

+ 1 - 1
Source/Formats.m3DSTypes.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.m3DSTypes;
 

+ 1 - 1
Source/Formats.m3DSUtils.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit Formats.m3DSUtils;
 

+ 1 - 1
Source/GLS.AVIRecorder.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.AVIRecorder;
 

+ 1 - 1
Source/GLS.AnimatedSprite.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.AnimatedSprite;
 

+ 1 - 1
Source/GLS.ApplicationFileIO.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.ApplicationFileIO;
 (*

+ 1 - 1
Source/GLS.ArchiveManager.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.ArchiveManager;
 

+ 1 - 1
Source/GLS.AsyncHDS.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.AsyncHDS;
 

+ 1 - 1
Source/GLS.AsyncTimer.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.AsyncTimer;
 (*

+ 1 - 1
Source/GLS.Atmosphere.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Atmosphere;
 

+ 1 - 1
Source/GLS.BaseClasses.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.BaseClasses;
 

+ 1 - 1
Source/GLS.BaseMeshSilhouette.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.BaseMeshSilhouette;
 

+ 1 - 1
Source/GLS.Behaviours.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Behaviours;
 

+ 1 - 1
Source/GLS.BitmapFont.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.BitmapFont;
 

+ 1 - 1
Source/GLS.Blur.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Blur;
 

+ 1 - 1
Source/GLS.BumpmapHDS.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.BumpmapHDS;
 

+ 1 - 1
Source/GLS.CUDA.APIComps.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CUDA.APIComps;
 

+ 1 - 1
Source/GLS.CUDA.Compiler.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CUDA.Compiler;
 

+ 1 - 1
Source/GLS.CUDA.Context.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CUDA.Context;
 

+ 1 - 1
Source/GLS.CUDA.FFTPlan.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CUDA.FFTPlan;
 

+ 1 - 1
Source/GLS.CUDA.Graphics.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CUDA.Graphics;
 

+ 1 - 1
Source/GLS.CUDA.PropEditors.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CUDA.PropEditors;
 

+ 1 - 1
Source/GLS.CUDA.Register.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CUDA.Register;
 

+ 1 - 1
Source/GLS.Cadencer.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Cadencer;
 

+ 1 - 1
Source/GLS.CameraController.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CameraController;
 

+ 1 - 1
Source/GLS.Canvas.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Canvas;
 (*

+ 1 - 1
Source/GLS.CgBombShader.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CgBombShader;
 

+ 1 - 1
Source/GLS.CgPostTransformationShader.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CgPostTransformationShader;
 (*

+ 1 - 1
Source/GLS.CgRegister.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CgRegister;
 

+ 1 - 1
Source/GLS.CgShader.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CgShader;
 

+ 1 - 1
Source/GLS.Collision.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Collision;
 

+ 1 - 1
Source/GLS.Color.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Color;
 

+ 1 - 1
Source/GLS.CompositeImage.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CompositeImage;
 

+ 1 - 1
Source/GLS.Console.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Console;
 (*

+ 1 - 1
Source/GLS.Context.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Context;
 

+ 1 - 1
Source/GLS.Coordinates.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Coordinates;
 (*

+ 1 - 1
Source/GLS.CurvesAndSurfaces.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.CurvesAndSurfaces;
 

+ 1 - 1
Source/GLS.DCE.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.DCE;
 (*

+ 1 - 1
Source/GLS.DynamicTexture.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.DynamicTexture;
 

+ 1 - 1
Source/GLS.EParticleMasksManager.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.EParticleMasksManager;
 

+ 1 - 1
Source/GLS.EllipseCollision.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.EllipseCollision;
 

+ 1 - 1
Source/GLS.ExplosionFx.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.ExplosionFx;
 

+ 1 - 1
Source/GLS.Extrusion.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Extrusion;
 (*

+ 1 - 1
Source/GLS.FBORenderer.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FBORenderer;
 

+ 1 - 1
Source/GLS.FPSMovement.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FPSMovement;
 

+ 1 - 1
Source/GLS.Feedback.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.Feedback;
 

+ 1 - 1
Source/GLS.File3DPDF.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.File3DPDF;
 

+ 1 - 1
Source/GLS.File3DS.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.File3DS;
 

+ 1 - 1
Source/GLS.File3DSSceneObjects.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.File3DSSceneObjects;
 

+ 1 - 1
Source/GLS.FileASE.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileASE;
 

+ 1 - 1
Source/GLS.FileB3D.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileB3D;
 

+ 1 - 1
Source/GLS.FileBMP.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileBMP;
 

+ 1 - 1
Source/GLS.FileDDS.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileDDS;
 

+ 1 - 1
Source/GLS.FileDEL.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileDEL;
 (*

+ 1 - 1
Source/GLS.FileDXF.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileDXF;
 

+ 1 - 1
Source/GLS.FileGL2.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileGL2;
 

+ 1 - 1
Source/GLS.FileGLTF.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileGLTF;
 

+ 1 - 1
Source/GLS.FileGRD.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileGRD;
 

+ 1 - 1
Source/GLS.FileGTS.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileGTS;
 

+ 1 - 1
Source/GLS.FileHDR.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileHDR;
 

+ 1 - 1
Source/GLS.FileJPEG.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileJPEG;
 

+ 1 - 1
Source/GLS.FileLMTS.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileLMTS;
 

+ 1 - 1
Source/GLS.FileLWO.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileLWO;
 

+ 1 - 1
Source/GLS.FileMD2.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileMD2;
 

+ 1 - 1
Source/GLS.FileMD3.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileMD3;
 

+ 1 - 1
Source/GLS.FileMD5.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileMD5;
 

+ 1 - 1
Source/GLS.FileMDC.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileMDC;
 

+ 1 - 1
Source/GLS.FileMP3.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileMP3;
 

+ 1 - 1
Source/GLS.FileMS3D.pas

@@ -1,5 +1,5 @@
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 unit GLS.FileMS3D;
 

Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff