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Upgraded unit titles

glscene 6 months ago
parent
commit
255dc44181
100 changed files with 104 additions and 104 deletions
  1. 1 1
      Examples/AdvDemos/Archipelago/Splitter/fSplitterD.pas
  2. 5 5
      README.md
  3. 1 1
      Source/FRColorEditor.pas
  4. 1 1
      Source/FRFaceEditor.pas
  5. 1 1
      Source/FRMaterialPreview.pas
  6. 1 1
      Source/FRTextureEdit.pas
  7. 1 1
      Source/FmCUDAEditor.pas
  8. 1 1
      Source/FmGuiLayoutEditor.pas
  9. 1 1
      Source/FmGuiSkinEditor.pas
  10. 1 1
      Source/FmInfo.pas
  11. 1 1
      Source/FmLibMaterialPicker.pas
  12. 1 1
      Source/FmMaterialEditor.pas
  13. 1 1
      Source/FmSceneEditor.pas
  14. 1 1
      Source/FmShaderMemo.pas
  15. 1 1
      Source/FmShaderUniformEditor.pas
  16. 1 1
      Source/FmVectorEditor.pas
  17. 1 1
      Source/FmXCollectionEditor.pas
  18. 1 1
      Source/Formats.B3D.pas
  19. 1 1
      Source/Formats.DDSImage.pas
  20. 1 1
      Source/Formats.DXTC.pas
  21. 1 1
      Source/Formats.GL2.pas
  22. 1 1
      Source/Formats.HDRImage.pas
  23. 1 1
      Source/Formats.LWO.pas
  24. 1 1
      Source/Formats.MD2.pas
  25. 1 1
      Source/Formats.MD3.pas
  26. 1 1
      Source/Formats.OCT.pas
  27. 1 1
      Source/Formats.Q3BSP.pas
  28. 1 1
      Source/Formats.TGA.pas
  29. 1 1
      Source/Formats.VFW.pas
  30. 1 1
      Source/Formats.X.pas
  31. 1 1
      Source/Formats.m3DS.pas
  32. 1 1
      Source/Formats.m3DSConst.pas
  33. 1 1
      Source/Formats.m3DSTypes.pas
  34. 1 1
      Source/Formats.m3DSUtils.pas
  35. 1 1
      Source/GLS.AVIRecorder.pas
  36. 1 1
      Source/GLS.AnimatedSprite.pas
  37. 1 1
      Source/GLS.ApplicationFileIO.pas
  38. 1 1
      Source/GLS.ArchiveManager.pas
  39. 1 1
      Source/GLS.AsyncHDS.pas
  40. 1 1
      Source/GLS.AsyncTimer.pas
  41. 1 1
      Source/GLS.Atmosphere.pas
  42. 1 1
      Source/GLS.BaseClasses.pas
  43. 1 1
      Source/GLS.BaseMeshSilhouette.pas
  44. 1 1
      Source/GLS.Behaviours.pas
  45. 1 1
      Source/GLS.BitmapFont.pas
  46. 1 1
      Source/GLS.Blur.pas
  47. 1 1
      Source/GLS.BumpmapHDS.pas
  48. 1 1
      Source/GLS.CUDA.APIComps.pas
  49. 1 1
      Source/GLS.CUDA.Compiler.pas
  50. 1 1
      Source/GLS.CUDA.Context.pas
  51. 1 1
      Source/GLS.CUDA.FFTPlan.pas
  52. 1 1
      Source/GLS.CUDA.Graphics.pas
  53. 1 1
      Source/GLS.CUDA.PropEditors.pas
  54. 1 1
      Source/GLS.CUDA.Register.pas
  55. 1 1
      Source/GLS.Cadencer.pas
  56. 1 1
      Source/GLS.CameraController.pas
  57. 1 1
      Source/GLS.Canvas.pas
  58. 1 1
      Source/GLS.CgBombShader.pas
  59. 1 1
      Source/GLS.CgPostTransformationShader.pas
  60. 1 1
      Source/GLS.CgRegister.pas
  61. 1 1
      Source/GLS.CgShader.pas
  62. 1 1
      Source/GLS.Collision.pas
  63. 1 1
      Source/GLS.Color.pas
  64. 1 1
      Source/GLS.CompositeImage.pas
  65. 1 1
      Source/GLS.Console.pas
  66. 1 1
      Source/GLS.Context.pas
  67. 1 1
      Source/GLS.Coordinates.pas
  68. 1 1
      Source/GLS.CurvesAndSurfaces.pas
  69. 1 1
      Source/GLS.DCE.pas
  70. 1 1
      Source/GLS.DynamicTexture.pas
  71. 1 1
      Source/GLS.EParticleMasksManager.pas
  72. 1 1
      Source/GLS.EllipseCollision.pas
  73. 1 1
      Source/GLS.ExplosionFx.pas
  74. 1 1
      Source/GLS.Extrusion.pas
  75. 1 1
      Source/GLS.FBORenderer.pas
  76. 1 1
      Source/GLS.FPSMovement.pas
  77. 1 1
      Source/GLS.Feedback.pas
  78. 1 1
      Source/GLS.File3DPDF.pas
  79. 1 1
      Source/GLS.File3DS.pas
  80. 1 1
      Source/GLS.File3DSSceneObjects.pas
  81. 1 1
      Source/GLS.FileASE.pas
  82. 1 1
      Source/GLS.FileB3D.pas
  83. 1 1
      Source/GLS.FileBMP.pas
  84. 1 1
      Source/GLS.FileDDS.pas
  85. 1 1
      Source/GLS.FileDEL.pas
  86. 1 1
      Source/GLS.FileDXF.pas
  87. 1 1
      Source/GLS.FileGL2.pas
  88. 1 1
      Source/GLS.FileGLTF.pas
  89. 1 1
      Source/GLS.FileGRD.pas
  90. 1 1
      Source/GLS.FileGTS.pas
  91. 1 1
      Source/GLS.FileHDR.pas
  92. 1 1
      Source/GLS.FileJPEG.pas
  93. 1 1
      Source/GLS.FileLMTS.pas
  94. 1 1
      Source/GLS.FileLWO.pas
  95. 1 1
      Source/GLS.FileMD2.pas
  96. 1 1
      Source/GLS.FileMD3.pas
  97. 1 1
      Source/GLS.FileMD5.pas
  98. 1 1
      Source/GLS.FileMDC.pas
  99. 1 1
      Source/GLS.FileMP3.pas
  100. 1 1
      Source/GLS.FileMS3D.pas

+ 1 - 1
Examples/AdvDemos/Archipelago/Splitter/fSplitterD.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene https://github.com/glscene
+// The graphics engine GLXEngine
 //
 //
 unit fSplitterD;
 unit fSplitterD;
 
 

+ 5 - 5
README.md

@@ -1,13 +1,13 @@
 # GLXEngine
 # GLXEngine
-GLXEngine - a graphics engine collector with GLScene & GXScene component packages for Delphi & C++ programming.
+GLXEngine - a graphics engine collector with GLScene/GXScene/LZScene component packages for Delphi & C++ programming.
 Class libraries for creating 3D scenes with rendering and animations of spatial objects 
 Class libraries for creating 3D scenes with rendering and animations of spatial objects 
 include managers for supporting physics, sounds, terrains with materials and shaders. 
 include managers for supporting physics, sounds, terrains with materials and shaders. 
 ### How to install
 ### How to install
 1. Download a zip archive of the last release or clone the repository
 1. Download a zip archive of the last release or clone the repository
-2. Run _setupDLL_admin.cmd to support external dynamic libraries
-3. Configure the IDE settings and paths to source and sourcex
-4. Open GLScene & GXScene group projects, compile and install components
-5. Run Examples for C++Builder or Delphi  <br>
+2. Run _setupDLL_admin.cmd to support external DLLs libraries
+3. Configure the IDE settings and paths to all sources
+4. Open group projects dpk for Delphi or lpk for Lazarus, compile and install components
+5. Run demos in Examples for Delphi or C++Builder <br>
 
 
 Some examples:<br>
 Some examples:<br>
 GLS Viewer
 GLS Viewer

+ 1 - 1
Source/FRColorEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FRColorEditor;
 unit FRColorEditor;
 
 

+ 1 - 1
Source/FRFaceEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FRFaceEditor;
 unit FRFaceEditor;
 
 

+ 1 - 1
Source/FRMaterialPreview.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FRMaterialPreview;
 unit FRMaterialPreview;
 
 

+ 1 - 1
Source/FRTextureEdit.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FRTextureEdit;
 unit FRTextureEdit;
 
 

+ 1 - 1
Source/FmCUDAEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmCUDAEditor;
 unit FmCUDAEditor;
 
 

+ 1 - 1
Source/FmGuiLayoutEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmGuiLayoutEditor;
 unit FmGuiLayoutEditor;
 
 

+ 1 - 1
Source/FmGuiSkinEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmGuiSkinEditor;
 unit FmGuiSkinEditor;
 
 

+ 1 - 1
Source/FmInfo.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmInfo;
 unit FmInfo;
 
 

+ 1 - 1
Source/FmLibMaterialPicker.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmLibMaterialPicker;
 unit FmLibMaterialPicker;
 
 

+ 1 - 1
Source/FmMaterialEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmMaterialEditor;
 unit FmMaterialEditor;
 
 

+ 1 - 1
Source/FmSceneEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmSceneEditor;
 unit FmSceneEditor;
 
 

+ 1 - 1
Source/FmShaderMemo.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmShaderMemo;
 unit FmShaderMemo;
 (*
 (*

+ 1 - 1
Source/FmShaderUniformEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmShaderUniformEditor;
 unit FmShaderUniformEditor;
 
 

+ 1 - 1
Source/FmVectorEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit FmVectorEditor;
 unit FmVectorEditor;
 
 

+ 1 - 1
Source/FmXCollectionEditor.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 
 
 unit FmXCollectionEditor;
 unit FmXCollectionEditor;

+ 1 - 1
Source/Formats.B3D.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.B3D;
 unit Formats.B3D;
 
 

+ 1 - 1
Source/Formats.DDSImage.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.DDSImage;
 unit Formats.DDSImage;
 (*
 (*

+ 1 - 1
Source/Formats.DXTC.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.DXTC;
 unit Formats.DXTC;
 
 

+ 1 - 1
Source/Formats.GL2.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.GL2;
 unit Formats.GL2;
 (*
 (*

+ 1 - 1
Source/Formats.HDRImage.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.HDRImage;
 unit Formats.HDRImage;
 
 

+ 1 - 1
Source/Formats.LWO.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.LWO;
 unit Formats.LWO;
 (*
 (*

+ 1 - 1
Source/Formats.MD2.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.MD2;
 unit Formats.MD2;
 
 

+ 1 - 1
Source/Formats.MD3.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.MD3;
 unit Formats.MD3;
 
 

+ 1 - 1
Source/Formats.OCT.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.OCT;
 unit Formats.OCT;
 
 

+ 1 - 1
Source/Formats.Q3BSP.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.Q3BSP;
 unit Formats.Q3BSP;
 
 

+ 1 - 1
Source/Formats.TGA.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.TGA;
 unit Formats.TGA;
 
 

+ 1 - 1
Source/Formats.VFW.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.VFW;
 unit Formats.VFW;
 
 

+ 1 - 1
Source/Formats.X.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.X;
 unit Formats.X;
 
 

+ 1 - 1
Source/Formats.m3DS.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.m3DS;
 unit Formats.m3DS;
 
 

+ 1 - 1
Source/Formats.m3DSConst.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.m3DSConst;
 unit Formats.m3DSConst;
 
 

+ 1 - 1
Source/Formats.m3DSTypes.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.m3DSTypes;
 unit Formats.m3DSTypes;
 
 

+ 1 - 1
Source/Formats.m3DSUtils.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit Formats.m3DSUtils;
 unit Formats.m3DSUtils;
 
 

+ 1 - 1
Source/GLS.AVIRecorder.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.AVIRecorder;
 unit GLS.AVIRecorder;
 
 

+ 1 - 1
Source/GLS.AnimatedSprite.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.AnimatedSprite;
 unit GLS.AnimatedSprite;
 
 

+ 1 - 1
Source/GLS.ApplicationFileIO.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.ApplicationFileIO;
 unit GLS.ApplicationFileIO;
 (*
 (*

+ 1 - 1
Source/GLS.ArchiveManager.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.ArchiveManager;
 unit GLS.ArchiveManager;
 
 

+ 1 - 1
Source/GLS.AsyncHDS.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.AsyncHDS;
 unit GLS.AsyncHDS;
 
 

+ 1 - 1
Source/GLS.AsyncTimer.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.AsyncTimer;
 unit GLS.AsyncTimer;
 (*
 (*

+ 1 - 1
Source/GLS.Atmosphere.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Atmosphere;
 unit GLS.Atmosphere;
 
 

+ 1 - 1
Source/GLS.BaseClasses.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.BaseClasses;
 unit GLS.BaseClasses;
 
 

+ 1 - 1
Source/GLS.BaseMeshSilhouette.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.BaseMeshSilhouette;
 unit GLS.BaseMeshSilhouette;
 
 

+ 1 - 1
Source/GLS.Behaviours.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Behaviours;
 unit GLS.Behaviours;
 
 

+ 1 - 1
Source/GLS.BitmapFont.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.BitmapFont;
 unit GLS.BitmapFont;
 
 

+ 1 - 1
Source/GLS.Blur.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Blur;
 unit GLS.Blur;
 
 

+ 1 - 1
Source/GLS.BumpmapHDS.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.BumpmapHDS;
 unit GLS.BumpmapHDS;
 
 

+ 1 - 1
Source/GLS.CUDA.APIComps.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CUDA.APIComps;
 unit GLS.CUDA.APIComps;
 
 

+ 1 - 1
Source/GLS.CUDA.Compiler.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CUDA.Compiler;
 unit GLS.CUDA.Compiler;
 
 

+ 1 - 1
Source/GLS.CUDA.Context.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CUDA.Context;
 unit GLS.CUDA.Context;
 
 

+ 1 - 1
Source/GLS.CUDA.FFTPlan.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CUDA.FFTPlan;
 unit GLS.CUDA.FFTPlan;
 
 

+ 1 - 1
Source/GLS.CUDA.Graphics.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CUDA.Graphics;
 unit GLS.CUDA.Graphics;
 
 

+ 1 - 1
Source/GLS.CUDA.PropEditors.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CUDA.PropEditors;
 unit GLS.CUDA.PropEditors;
 
 

+ 1 - 1
Source/GLS.CUDA.Register.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CUDA.Register;
 unit GLS.CUDA.Register;
 
 

+ 1 - 1
Source/GLS.Cadencer.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Cadencer;
 unit GLS.Cadencer;
 
 

+ 1 - 1
Source/GLS.CameraController.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CameraController;
 unit GLS.CameraController;
 
 

+ 1 - 1
Source/GLS.Canvas.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Canvas;
 unit GLS.Canvas;
 (*
 (*

+ 1 - 1
Source/GLS.CgBombShader.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CgBombShader;
 unit GLS.CgBombShader;
 
 

+ 1 - 1
Source/GLS.CgPostTransformationShader.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CgPostTransformationShader;
 unit GLS.CgPostTransformationShader;
 (*
 (*

+ 1 - 1
Source/GLS.CgRegister.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CgRegister;
 unit GLS.CgRegister;
 
 

+ 1 - 1
Source/GLS.CgShader.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CgShader;
 unit GLS.CgShader;
 
 

+ 1 - 1
Source/GLS.Collision.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Collision;
 unit GLS.Collision;
 
 

+ 1 - 1
Source/GLS.Color.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Color;
 unit GLS.Color;
 
 

+ 1 - 1
Source/GLS.CompositeImage.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CompositeImage;
 unit GLS.CompositeImage;
 
 

+ 1 - 1
Source/GLS.Console.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Console;
 unit GLS.Console;
 (*
 (*

+ 1 - 1
Source/GLS.Context.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Context;
 unit GLS.Context;
 
 

+ 1 - 1
Source/GLS.Coordinates.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Coordinates;
 unit GLS.Coordinates;
 (*
 (*

+ 1 - 1
Source/GLS.CurvesAndSurfaces.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.CurvesAndSurfaces;
 unit GLS.CurvesAndSurfaces;
 
 

+ 1 - 1
Source/GLS.DCE.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.DCE;
 unit GLS.DCE;
 (*
 (*

+ 1 - 1
Source/GLS.DynamicTexture.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.DynamicTexture;
 unit GLS.DynamicTexture;
 
 

+ 1 - 1
Source/GLS.EParticleMasksManager.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.EParticleMasksManager;
 unit GLS.EParticleMasksManager;
 
 

+ 1 - 1
Source/GLS.EllipseCollision.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.EllipseCollision;
 unit GLS.EllipseCollision;
 
 

+ 1 - 1
Source/GLS.ExplosionFx.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.ExplosionFx;
 unit GLS.ExplosionFx;
 
 

+ 1 - 1
Source/GLS.Extrusion.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Extrusion;
 unit GLS.Extrusion;
 (*
 (*

+ 1 - 1
Source/GLS.FBORenderer.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FBORenderer;
 unit GLS.FBORenderer;
 
 

+ 1 - 1
Source/GLS.FPSMovement.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FPSMovement;
 unit GLS.FPSMovement;
 
 

+ 1 - 1
Source/GLS.Feedback.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.Feedback;
 unit GLS.Feedback;
 
 

+ 1 - 1
Source/GLS.File3DPDF.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.File3DPDF;
 unit GLS.File3DPDF;
 
 

+ 1 - 1
Source/GLS.File3DS.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.File3DS;
 unit GLS.File3DS;
 
 

+ 1 - 1
Source/GLS.File3DSSceneObjects.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.File3DSSceneObjects;
 unit GLS.File3DSSceneObjects;
 
 

+ 1 - 1
Source/GLS.FileASE.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileASE;
 unit GLS.FileASE;
 
 

+ 1 - 1
Source/GLS.FileB3D.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileB3D;
 unit GLS.FileB3D;
 
 

+ 1 - 1
Source/GLS.FileBMP.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileBMP;
 unit GLS.FileBMP;
 
 

+ 1 - 1
Source/GLS.FileDDS.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileDDS;
 unit GLS.FileDDS;
 
 

+ 1 - 1
Source/GLS.FileDEL.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileDEL;
 unit GLS.FileDEL;
 (*
 (*

+ 1 - 1
Source/GLS.FileDXF.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileDXF;
 unit GLS.FileDXF;
 
 

+ 1 - 1
Source/GLS.FileGL2.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileGL2;
 unit GLS.FileGL2;
 
 

+ 1 - 1
Source/GLS.FileGLTF.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileGLTF;
 unit GLS.FileGLTF;
 
 

+ 1 - 1
Source/GLS.FileGRD.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileGRD;
 unit GLS.FileGRD;
 
 

+ 1 - 1
Source/GLS.FileGTS.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileGTS;
 unit GLS.FileGTS;
 
 

+ 1 - 1
Source/GLS.FileHDR.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileHDR;
 unit GLS.FileHDR;
 
 

+ 1 - 1
Source/GLS.FileJPEG.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileJPEG;
 unit GLS.FileJPEG;
 
 

+ 1 - 1
Source/GLS.FileLMTS.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileLMTS;
 unit GLS.FileLMTS;
 
 

+ 1 - 1
Source/GLS.FileLWO.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileLWO;
 unit GLS.FileLWO;
 
 

+ 1 - 1
Source/GLS.FileMD2.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileMD2;
 unit GLS.FileMD2;
 
 

+ 1 - 1
Source/GLS.FileMD3.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileMD3;
 unit GLS.FileMD3;
 
 

+ 1 - 1
Source/GLS.FileMD5.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileMD5;
 unit GLS.FileMD5;
 
 

+ 1 - 1
Source/GLS.FileMDC.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileMDC;
 unit GLS.FileMDC;
 
 

+ 1 - 1
Source/GLS.FileMP3.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileMP3;
 unit GLS.FileMP3;
 
 

+ 1 - 1
Source/GLS.FileMS3D.pas

@@ -1,5 +1,5 @@
 //
 //
-// The graphics engine GLScene
+// The graphics engine GLXEngine. The unit of GLScene for Delphi
 //
 //
 unit GLS.FileMS3D;
 unit GLS.FileMS3D;
 
 

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