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-GXScene is an OpenGL based 3D library for Delphi and C++Builder.
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+GLXEngine is an OpenGL based 3D library for Delphi and C++Builder.
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It provides visual components and objects allowing description and effective rendering of 3D scenes.
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-GXScene is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes
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+GLXEngine is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes
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for a generic 3D engine for the Rapid Application Development.
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-GXScene allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL:
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-if you know how to design a TForm, you'll easily master the basic operation of TGXScene.
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+GLXEngine allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL:
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+if you know how to design a TForm, you'll easily master the basic operation of TgxScene.
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Make sure to checkout the introduction tutorial included in the help folder.
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-GXScene includes more than many components and a variety of founding classes.
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+GLXEngine includes more than many components and a variety of founding classes.
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The library comes with a comfortable set of demos showcasing the ease of use and demonstrating RAD wasn't done
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at the expense of CPU horsepower.
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-The GXScene Sound System allows positional 3D audio via low-level APIs like
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+The GLXEngine Sound System allows positional 3D audio via low-level APIs like
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FMOD, BASS, OpenAL and WaveOut.
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-Advanced demos and samples could be found in the project directory GXScene\Examples.
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+Advanced demos and samples could be found in the project directory GLXEngine\Examples.
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Some additional options for compiler are in GLScene.Defines.inc (activated/deactivated, all are inactive by default):
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The option DEFINE Graphics32_SUPPORT controls support Alex Denissov's Graphics32 library
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(http://www.graphics32.org), once activated will redirect assignments from TBitmap32 to TGLBitmap32.
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-GLXS Team
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+GLXEngine Team
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