glscene 9 месяцев назад
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5be88eb554

+ 55 - 0
Help/GLXEngineTeam.txt

@@ -0,0 +1,55 @@
+GLXEngine Team
+Developers and Contributors
+
+===========================
+ 
+Aaron Hochwimmer
+Alan Rose
+Alejandro Leon Escalera
+Alexandre Hirzel
+AlexVigo
+Arvydas Juskevicius
+Benjamin Rosseaux
+Brian Johns
+Burkhard Carstens
+Da Stranger
+Daniel Bartlett
+Dave Kerr
+Davor Slutej
+Degiovani
+Eric Grange
+Eric Hardinge
+Eric Pascual
+Erick Schuitema
+Gregory Bersegeay
+Jerome Delauney
+Joen A. Joensen
+Joen Joensen
+Ivan Lee Herring,
+Kenneth Poulter
+Leo Koptyaev
+Lionel Reynaud
+Lukasz Sokol
+Marcus Oblak
+Matheus Degiovani
+Mattias Fagerlund
+Mike Lischke
+Nakayama Masanori
+Nelson Chu
+Pavel Vassiliev
+Paul van Dinther
+Phil Scadden
+Philipp Pammler
+Pierre Lemerle
+Piotr Szturmaj
+Rene Lindsay
+Roshal Sasha
+Rustam Asmandiarov
+Sandor Domokos
+Sergio Feitosa
+Sternas Stefanos
+Stuart Gooding
+Uwe Raabe
+YarUnderoaker
+Zsolt Laky
+Omar Reis

+ 8 - 8
Help/GXSysHelp/IntroGXS.txt

@@ -1,18 +1,18 @@
-GXScene is an OpenGL based 3D library for Delphi and C++Builder. 
+GLXEngine is an OpenGL based 3D library for Delphi and C++Builder. 
 It provides visual components and objects allowing description and effective rendering of 3D scenes.
-GXScene is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes 
+GLXEngine is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes 
 for a generic 3D engine for the Rapid Application Development. 
-GXScene allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL: 
-if you know how to design a TForm, you'll easily master the basic operation of TGXScene. 
+GLXEngine allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL: 
+if you know how to design a TForm, you'll easily master the basic operation of TgxScene. 
 Make sure to checkout the introduction tutorial included in the help folder.
-GXScene includes more than many components and a variety of founding classes. 
+GLXEngine includes more than many components and a variety of founding classes. 
 The library comes with a comfortable set of demos showcasing the ease of use and demonstrating RAD wasn't done 
 at the expense of CPU horsepower. 
-The GXScene Sound System allows positional 3D audio via low-level APIs like 
+The GLXEngine Sound System allows positional 3D audio via low-level APIs like 
 FMOD, BASS, OpenAL and WaveOut.
-Advanced demos and samples could be found in the project directory GXScene\Examples.
+Advanced demos and samples could be found in the project directory GLXEngine\Examples.
 Some additional options for compiler are in GLScene.Defines.inc (activated/deactivated, all are inactive by default):
 The option DEFINE Graphics32_SUPPORT controls support Alex Denissov's Graphics32 library 
 (http://www.graphics32.org), once activated will redirect assignments from TBitmap32 to TGLBitmap32.
 
-GLXS Team
+GLXEngine Team

+ 1 - 1
Help/GXSysHelp/ReadGXS.txt

@@ -3,7 +3,7 @@ The directory for PasDoc scripts
 To generate GXSysHelp.chm you need to follow steps:
 1.Download PasDoc program from https://github.com/pasdoc/pasdoc/releases/tag/snapshot and setup it.
 2.Run the pasdoc_gui program and Open GXSysHelp.pds script 
-3.Click on the button Generate and create GXScene's help system files in HTML folder
+3.Click on the button Generate and create GLXEngine's help system files in HTML folder
 4.Download HTML Help Workshop 1.3 software from Microsoft site and setup it.
 5.Run the hhw.exe program from C:\Program Files (x86)\HTML Help Workshop\
 6.Open GXSysHelp.hhp project in ..GLScene\Help\GXSysHelp\HTML\ folder and compile it.

+ 4 - 1
Packages/GLXEngine_DTRT.dproj

@@ -119,6 +119,7 @@
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_UsePackage>rtl;fmx;GXScene_GBE_DTRT;$(DCC_UsePackage)</DCC_UsePackage>
         <DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
+        <DCC_Description>GLXEngine</DCC_Description>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Base_Win64)'!=''">
         <DCC_UsePackage>rtl;fmx;GXScene_GBE_DTRT;$(DCC_UsePackage)</DCC_UsePackage>
@@ -128,6 +129,7 @@
         <VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
+        <DCC_Description>GLXEngine</DCC_Description>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Base_Win64x)'!=''">
         <DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
@@ -137,6 +139,7 @@
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
         <DCC_UsePackage>GXScene_GBE_DTRT;$(DCC_UsePackage)</DCC_UsePackage>
+        <DCC_Description>GLXEngine</DCC_Description>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1)'!=''">
         <DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
@@ -158,7 +161,7 @@
     <PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <VerInfo_Locale>1033</VerInfo_Locale>
-        <DCC_Description>GBE for FMX</DCC_Description>
+        <DCC_Description>GLXEngine</DCC_Description>
         <DCC_BpiOutput>..\lib\$(Platform)</DCC_BpiOutput>
         <DCC_HppOutput>..\include\$(Platform)</DCC_HppOutput>
         <DCC_ObjOutput>..\lib\$(Platform)</DCC_ObjOutput>

+ 1 - 1
Packages/GXScene_GBE_DTRT.dpk

@@ -25,7 +25,7 @@ package GXScene_GBE_DTRT;
 {$IMAGEBASE $400000}
 {$DEFINE DEBUG}
 {$ENDIF IMPLICITBUILDING}
-{$DESCRIPTION 'Composants 3D pour FMX'}
+{$DESCRIPTION 'GXScene GBE'}
 {$IMPLICITBUILD ON}
 
 requires

+ 4 - 1
Packages/GXScene_GBE_DTRT.dproj

@@ -119,6 +119,7 @@
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_UsePackage>rtl;fmx;$(DCC_UsePackage)</DCC_UsePackage>
         <DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
+        <DCC_Description>GXScene GBE</DCC_Description>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Base_Win64)'!=''">
         <DCC_UsePackage>rtl;fmx;$(DCC_UsePackage)</DCC_UsePackage>
@@ -128,6 +129,7 @@
         <VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_UnitSearchPath>..\Source;..\Sourcex  ;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
+        <DCC_Description>GXScene GBE</DCC_Description>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Base_Win64x)'!=''">
         <DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
@@ -136,6 +138,7 @@
         <VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
         <VerInfo_Locale>1033</VerInfo_Locale>
         <DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
+        <DCC_Description>GXScene GBE</DCC_Description>
     </PropertyGroup>
     <PropertyGroup Condition="'$(Cfg_1)'!=''">
         <DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
@@ -157,7 +160,7 @@
     <PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
         <VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
         <VerInfo_Locale>1033</VerInfo_Locale>
-        <DCC_Description>GBE for FMX</DCC_Description>
+        <DCC_Description>GXScene GBE</DCC_Description>
         <DCC_BpiOutput>..\lib\$(Platform)</DCC_BpiOutput>
         <DCC_HppOutput>..\include\$(Platform)</DCC_HppOutput>
         <DCC_ObjOutput>..\lib\$(Platform)</DCC_ObjOutput>

Разница между файлами не показана из-за своего большого размера
+ 278 - 534
Source/FmInfo.dfm


+ 4 - 3
Sourcex/FMxInfo.fmx

@@ -788,6 +788,7 @@ object InfoForm: TInfoForm
           'Alan Rose'
           'Alejandro Leon Escalera'
           'Alexandre Hirzel'
+          'AlexVigo'
           'Arvydas Juskevicius'
           'Benjamin Rosseaux'
           'Brian Johns'
@@ -840,7 +841,7 @@ object InfoForm: TInfoForm
         Size.PlatformDefault = False
         TabOrder = 0
         Viewport.Width = 520.000000000000000000
-        Viewport.Height = 336.000000000000000000
+        Viewport.Height = 352.000000000000000000
       end
     end
     object TabItemAbout: TTabItem
@@ -884,8 +885,8 @@ object InfoForm: TInfoForm
         Size.Height = 233.000000000000000000
         Size.PlatformDefault = False
         TabOrder = 0
-        Viewport.Width = 540.000000000000000000
-        Viewport.Height = 233.000000000000000000
+        Viewport.Width = 536.000000000000000000
+        Viewport.Height = 229.000000000000000000
       end
       object LabelOfficial: TLabel
         AutoSize = True

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