Collisions :
- Bboxedin :
- sphere bouncing inside a 3DS object
- sphere collision detection with a complex
(high poly) mesh
- using the octree to speed up collision
detection

- BoxSphere :
- testing for collisions between a box and a
sphere

- FacevsFace :
- accurate face vs face collision detection
between freeforms
- accurate collision detection between cubes
(test case)
- moving objects in 3D with the mouse

- Meshhit :
- basic raycast collision with a mesh
- finding mesh surface point and normal below
mouse

- simple demo showing how to use an occlusion
query to see if an object is visible

- Octree demo :
- raycast collision with a complex (high
poly) mesh
- using the octree to speed up collision
detection

- Raybox :
- testing for collisions between a ray and a
box

- RayCast :
- raycasting intersection sample
(RayCastIntersect function)
- a two-cents worth raytracer

- Sphere :
- ultra-basic collision detection sample

- Trianglebox :
- testing for collisions between a triangle
and a box

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