GLSL shaders demo(s) :
- Bump
shader :
- Bump shader.
- requires a GLSL capable card

- Bump Bunny
:
- Using the GLBumpShader for object space
bump mapping.
- There are currently 2 bump methods: a dot3
texture combiner and a basic ARB fragment program.
- Specular: Blinn or Phong
- Demonstrates checking for card capability
and responding with program limiting changes.



- Ocean :
- GLSL shader ocean. Yes, it’s almost real
ocean waves.
- requires a GLSL capable card

- PostShader :
- GLSL post shaders.
- requires a GLSL capable card
- requires CG

- Shaders Lab :
- Shaders Lab.
- requires a GLSL capable card (Opengl 2.0
min required)
- demonstrates the use of 9 custom GLSL
Shader
- TGLSLFurShader : Simulate Fur, Hair, Grass
- TGLSLLatticeShader : Simulate Grid
- TGLSLErosionShader : Erode surface of an
object
- TGLSLIvoryShader : Simulate Ivory material
- TGLSLGoochShader : Gooch Rendering
- TGLSLSemShader : Spherical Environment
Mapping
- TGLSLVertexDisplacementShader : Displace
vertices of an object
- TGLSLGlassShader : Glass Rendering with
Fresnel term and refraction
- TGLSLToonShader : Cell/Toon Rendering

- GLSL
shader component :
- demonstrates TGLSLShader, the GLSL shader
component.
- can include your own GLSL shaders
- requires a GLSL capable card


- Skybox Shader :
- GLSL skybox shader.
- There are a sphere and thor with cubemaps.

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