fDceDemoC.dfm 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202
  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'GLScene Dynamic Collision Engine'
  5. ClientHeight = 394
  6. ClientWidth = 593
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. WindowState = wsMaximized
  14. OnKeyDown = FormKeyDown
  15. OnShow = FormShow
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 0
  20. Width = 593
  21. Height = 394
  22. Camera = GLCamera1
  23. Buffer.FogEnvironment.FogStart = 50.000000000000000000
  24. Buffer.FogEnvironment.FogEnd = 250.000000000000000000
  25. Buffer.BackgroundColor = clBlack
  26. Buffer.FogEnable = True
  27. FieldOfView = 151.517288208007800000
  28. PenAsTouch = False
  29. Align = alClient
  30. OnMouseMove = GLSceneViewer1MouseMove
  31. TabOrder = 0
  32. end
  33. object GLScene1: TGLScene
  34. Left = 24
  35. Top = 8
  36. object GLLightSource2: TGLLightSource
  37. ConstAttenuation = 1.000000000000000000
  38. Position.Coordinates = {00000000000048420000C8420000803F}
  39. SpotCutOff = 180.000000000000000000
  40. end
  41. object Terrain: TGLTerrainRenderer
  42. Material.MaterialLibrary = GLMatLib
  43. HeightDataSource = GLBitmapHDS1
  44. TilesPerTexture = 1.000000000000000000
  45. MaterialLibrary = GLMatLib
  46. ContourWidth = 0
  47. BehavioursData = {
  48. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  49. 0200060D474C4443454D616E61676572310203020009090F0000A0410F000000
  50. 00020008}
  51. end
  52. object Ground: TGLPlane
  53. Material.FrontProperties.Diffuse.Color = {D3D2D23EC7C6463FC7C6C63E0000803F}
  54. Material.MaterialLibrary = GLMatLib
  55. Direction.Coordinates = {000000000000803F0000000000000000}
  56. Position.Coordinates = {00000000000010C0000000000000803F}
  57. Scale.Coordinates = {0000FA430000FA430000803F00000000}
  58. Up.Coordinates = {00000000000000000000803F00000000}
  59. Visible = False
  60. Height = 1.000000000000000000
  61. Width = 1.000000000000000000
  62. XTiles = 50
  63. YTiles = 50
  64. Style = []
  65. BehavioursData = {
  66. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  67. 0200060D474C4443454D616E61676572310201020009080F0000A0410F000000
  68. 00020008}
  69. end
  70. object Balls: TGLDummyCube
  71. CubeSize = 1.000000000000000000
  72. end
  73. object moMushroom: TGLFreeForm
  74. Material.FrontProperties.Diffuse.Color = {A9A8283F8B8A8A3E9190103E0000803F}
  75. Position.Coordinates = {00000000000000000000A0C00000803F}
  76. NormalsOrientation = mnoInvert
  77. BehavioursData = {
  78. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  79. 0200060D474C4443454D616E61676572310202020009090F0000803F0F000000
  80. 00020008}
  81. end
  82. object Mushrooms: TGLDummyCube
  83. CubeSize = 1.000000000000000000
  84. end
  85. object GLCube1: TGLCube
  86. Material.FrontProperties.Diffuse.Color = {B1B0B03D9998183F8180003D0000803F}
  87. Material.MaterialLibrary = GLMatLib
  88. Direction.Coordinates = {00000000CAA8073FAE19593F00000000}
  89. PitchAngle = 32.000000000000000000
  90. Position.Coordinates = {0000804000000000000020410000803F}
  91. Scale.Coordinates = {0000A041000080400000204100000000}
  92. Up.Coordinates = {00000000AE19593FCAA807BF00000000}
  93. BehavioursData = {
  94. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  95. 0200060D474C4443454D616E61676572310201020009090F0000F0410F000000
  96. 00020008}
  97. end
  98. object GLDirectOpenGL1: TGLDirectOpenGL
  99. Visible = False
  100. UseBuildList = False
  101. OnRender = GLDirectOpenGL1Render
  102. Blend = False
  103. end
  104. object Player: TGLDummyCube
  105. Position.Coordinates = {000000000000803F000000000000803F}
  106. CubeSize = 1.000000000000000000
  107. BehavioursData = {
  108. 0458434F4C02010201060D54474C44434544796E616D69630201020012000000
  109. 000200060D474C4443454D616E616765723102000909090F0000003F0F000000
  110. 00020502000200090000803F0000A03F0000803F00000000}
  111. object GLCamera1: TGLCamera
  112. DepthOfView = 300.000000000000000000
  113. FocalLength = 50.000000000000000000
  114. TargetObject = Player
  115. Position.Coordinates = {0000000000000040000040C00000803F}
  116. object GLLightSource1: TGLLightSource
  117. ConstAttenuation = 1.000000000000000000
  118. SpotCutOff = 180.000000000000000000
  119. end
  120. end
  121. object GLActor1: TGLActor
  122. Material.MaterialLibrary = GLMatLib
  123. Interval = 100
  124. end
  125. object GLSphere1: TGLSphere
  126. Material.FrontProperties.Ambient.Color = {0000803F9190903D000000000000803F}
  127. Material.FrontProperties.Diffuse.Color = {BFBE3E3F00000000000000006DE77B3E}
  128. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203D0000803F}
  129. Material.BlendingMode = bmAdditive
  130. Radius = 1.000000000000000000
  131. end
  132. end
  133. object GLHUDText1: TGLHUDText
  134. Position.Coordinates = {0000804000000000000000000000803F}
  135. BitmapFont = GLWindowsBitmapFont1
  136. Rotation = 0.000000000000000000
  137. end
  138. object HelpShadow: TGLHUDText
  139. Position.Coordinates = {000030410000F841000000000000803F}
  140. BitmapFont = GLWindowsBitmapFont1
  141. Rotation = 0.000000000000000000
  142. ModulateColor.Color = {A19E9E3ECFBC3C3ECFBC3C3E0000803F}
  143. end
  144. object Help: TGLHUDText
  145. Position.Coordinates = {000020410000F041000000000000803F}
  146. BitmapFont = GLWindowsBitmapFont1
  147. Rotation = 0.000000000000000000
  148. end
  149. end
  150. object GLCadencer1: TGLCadencer
  151. Scene = GLScene1
  152. Enabled = False
  153. OnProgress = GLCadencer1Progress
  154. Left = 120
  155. Top = 8
  156. end
  157. object GLDCEManager1: TGLDCEManager
  158. Gravity = -30.000000000000000000
  159. WorldScale = 1.000000000000000000
  160. MovimentScale = 1.000000000000000000
  161. StandardiseLayers = ccsDCEStandard
  162. ManualStep = False
  163. Left = 248
  164. Top = 8
  165. end
  166. object GLBitmapHDS1: TGLBitmapHDS
  167. MaxPoolSize = 0
  168. Left = 24
  169. Top = 72
  170. end
  171. object GLWindowsBitmapFont1: TGLWindowsBitmapFont
  172. Font.Charset = ANSI_CHARSET
  173. Font.Color = clWhite
  174. Font.Height = -13
  175. Font.Name = 'Impact'
  176. Font.Style = []
  177. Ranges = <
  178. item
  179. StartASCII = ' '
  180. StopASCII = 'z'
  181. StartGlyphIdx = 0
  182. end>
  183. Left = 248
  184. Top = 72
  185. end
  186. object Timer1: TTimer
  187. Interval = 500
  188. OnTimer = Timer1Timer
  189. Left = 496
  190. Top = 16
  191. end
  192. object GLMatLib: TGLMaterialLibrary
  193. Materials = <
  194. item
  195. Name = 'LibMaterial'
  196. Tag = 0
  197. end>
  198. TexturePaths = '..\\..\\..\\..\\media\\'
  199. Left = 120
  200. Top = 72
  201. end
  202. end