fDceDemoD.dfm 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195
  1. object FormDCE: TFormDCE
  2. Left = 192
  3. Top = 114
  4. Caption = 'GLScene Dynamic Collision Engine'
  5. ClientHeight = 444
  6. ClientWidth = 600
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'MS Sans Serif'
  12. Font.Style = []
  13. KeyPreview = True
  14. Position = poScreenCenter
  15. OnKeyDown = FormKeyDown
  16. OnShow = FormShow
  17. TextHeight = 13
  18. object GLSceneViewer1: TGLSceneViewer
  19. Left = 0
  20. Top = 0
  21. Width = 600
  22. Height = 444
  23. Camera = GLCamera1
  24. Buffer.FogEnvironment.FogStart = 50.000000000000000000
  25. Buffer.FogEnvironment.FogEnd = 250.000000000000000000
  26. Buffer.BackgroundColor = clBlack
  27. Buffer.FogEnable = True
  28. FieldOfView = 154.614669799804700000
  29. PenAsTouch = False
  30. Align = alClient
  31. OnMouseMove = GLSceneViewer1MouseMove
  32. TabOrder = 0
  33. end
  34. object GLScene1: TGLScene
  35. Left = 24
  36. Top = 8
  37. object GLLightSource2: TGLLightSource
  38. ConstAttenuation = 1.000000000000000000
  39. Position.Coordinates = {00000000000048420000C8420000803F}
  40. SpotCutOff = 180.000000000000000000
  41. end
  42. object Terrain: TGLTerrainRenderer
  43. Material.MaterialLibrary = GLMatlLib
  44. HeightDataSource = GLBitmapHDS1
  45. TilesPerTexture = 1.000000000000000000
  46. ContourWidth = 0
  47. BehavioursData = {
  48. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  49. 0200060D474C4443454D616E61676572310203020009090F0000A0410F000000
  50. 00020008}
  51. end
  52. object Ground: TGLPlane
  53. Material.FrontProperties.Diffuse.Color = {D3D2D23EC7C6463FC7C6C63E0000803F}
  54. Material.MaterialLibrary = GLMatlLib
  55. Direction.Coordinates = {000000000000803F0000000000000000}
  56. Position.Coordinates = {00000000000010C0000000000000803F}
  57. Scale.Coordinates = {0000FA430000FA430000803F00000000}
  58. Up.Coordinates = {00000000000000000000803F00000000}
  59. Visible = False
  60. Height = 1.000000000000000000
  61. Width = 1.000000000000000000
  62. XTiles = 50
  63. YTiles = 50
  64. Style = []
  65. BehavioursData = {
  66. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  67. 0200060D474C4443454D616E61676572310201020009080F0000A0410F000000
  68. 00020008}
  69. end
  70. object Balls: TGLDummyCube
  71. CubeSize = 1.000000000000000000
  72. end
  73. object moMushroom: TGLFreeForm
  74. Material.FrontProperties.Diffuse.Color = {A9A8283F8B8A8A3E9190103E0000803F}
  75. Position.Coordinates = {00000000000000000000A0C00000803F}
  76. NormalsOrientation = mnoInvert
  77. BehavioursData = {
  78. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  79. 0200060D474C4443454D616E61676572310202020009090F0000803F0F000000
  80. 00020008}
  81. end
  82. object Mushrooms: TGLDummyCube
  83. CubeSize = 1.000000000000000000
  84. end
  85. object GLCube1: TGLCube
  86. Material.FrontProperties.Diffuse.Color = {B1B0B03D9998183F8180003D0000803F}
  87. Direction.Coordinates = {00000000CAA8073FAE19593F00000000}
  88. PitchAngle = 32.000000000000000000
  89. Position.Coordinates = {0000804000000000000020410000803F}
  90. Scale.Coordinates = {0000A041000080400000204100000000}
  91. Up.Coordinates = {00000000AE19593FCAA807BF00000000}
  92. BehavioursData = {
  93. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  94. 0200060D474C4443454D616E61676572310201020009090F0000F0410F000000
  95. 00020008}
  96. end
  97. object GLDirectOpenGL1: TGLDirectOpenGL
  98. Visible = False
  99. UseBuildList = False
  100. OnRender = GLDirectOpenGL1Render
  101. Blend = False
  102. end
  103. object Player: TGLDummyCube
  104. Position.Coordinates = {000000000000803F000000000000803F}
  105. CubeSize = 1.000000000000000000
  106. BehavioursData = {
  107. 0458434F4C02010201060D54474C44434544796E616D69630201020012000000
  108. 000200060D474C4443454D616E616765723102000909090F0000003F0F000000
  109. 00020502000200090000803F0000A03F0000803F00000000}
  110. object GLCamera1: TGLCamera
  111. DepthOfView = 300.000000000000000000
  112. FocalLength = 50.000000000000000000
  113. TargetObject = Player
  114. Position.Coordinates = {0000000000000040000040C00000803F}
  115. object GLLightSource1: TGLLightSource
  116. ConstAttenuation = 1.000000000000000000
  117. SpotCutOff = 180.000000000000000000
  118. end
  119. end
  120. object GLActor1: TGLActor
  121. Material.MaterialLibrary = GLMatlLib
  122. Interval = 100
  123. end
  124. object GLSphere1: TGLSphere
  125. Material.FrontProperties.Ambient.Color = {0000803F9190903D000000000000803F}
  126. Material.FrontProperties.Diffuse.Color = {BFBE3E3F00000000000000006DE77B3E}
  127. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203D0000803F}
  128. Material.BlendingMode = bmAdditive
  129. Radius = 1.000000000000000000
  130. end
  131. end
  132. object GLHUDText1: TGLHUDText
  133. Position.Coordinates = {0000804000000000000000000000803F}
  134. BitmapFont = GLWindowsBitmapFont1
  135. Rotation = 0.000000000000000000
  136. end
  137. object HelpShadow: TGLHUDText
  138. Position.Coordinates = {000030410000F841000000000000803F}
  139. BitmapFont = GLWindowsBitmapFont1
  140. Rotation = 0.000000000000000000
  141. ModulateColor.Color = {A19E9E3ECFBC3C3ECFBC3C3E0000803F}
  142. end
  143. object Help: TGLHUDText
  144. Position.Coordinates = {000020410000F041000000000000803F}
  145. BitmapFont = GLWindowsBitmapFont1
  146. Rotation = 0.000000000000000000
  147. end
  148. end
  149. object GLCadencer1: TGLCadencer
  150. Scene = GLScene1
  151. Enabled = False
  152. OnProgress = GLCadencer1Progress
  153. Left = 96
  154. Top = 8
  155. end
  156. object GLDCEManager1: TGLDCEManager
  157. Gravity = -30.000000000000000000
  158. WorldScale = 1.000000000000000000
  159. MovimentScale = 1.000000000000000000
  160. StandardiseLayers = ccsDCEStandard
  161. ManualStep = False
  162. Left = 192
  163. Top = 8
  164. end
  165. object GLBitmapHDS1: TGLBitmapHDS
  166. MaxPoolSize = 0
  167. Left = 24
  168. Top = 72
  169. end
  170. object GLMatlLib: TGLMaterialLibrary
  171. Left = 96
  172. Top = 72
  173. end
  174. object GLWindowsBitmapFont1: TGLWindowsBitmapFont
  175. Font.Charset = ANSI_CHARSET
  176. Font.Color = clWhite
  177. Font.Height = -16
  178. Font.Name = 'Impact'
  179. Font.Style = []
  180. Ranges = <
  181. item
  182. StartASCII = ' '
  183. StopASCII = 'z'
  184. StartGlyphIdx = 0
  185. end>
  186. Left = 192
  187. Top = 72
  188. end
  189. object Timer1: TTimer
  190. Interval = 500
  191. OnTimer = Timer1Timer
  192. Left = 496
  193. Top = 16
  194. end
  195. end