#3d #3d-graphics #rendering #delphi #pascal #game-engine #framework #components #gamedev

GLScene d77e601db2 Multithread polygon tesselation by smetz84 2 rokov pred
.github 856887be2c Create google.yml 5 rokov pred
AdvDemos 613d09dfda Fixed a buffer overrun in GLS.Scene 3 rokov pred
Demos 613d09dfda Fixed a buffer overrun in GLS.Scene 3 rokov pred
Help 85309df02b Fixed and upgraded TGLSpacePartitions with demos 3 rokov pred
Packages 613d09dfda Fixed a buffer overrun in GLS.Scene 3 rokov pred
Resources 85309df02b Fixed and upgraded TGLSpacePartitions with demos 3 rokov pred
Source d77e601db2 Multithread polygon tesselation by smetz84 2 rokov pred
external 613d09dfda Fixed a buffer overrun in GLS.Scene 3 rokov pred
include df0478b707 Updated for rad v11 4 rokov pred
lib df0478b707 Updated for rad v11 4 rokov pred
.gitignore d39be50722 Initial commit 5 rokov pred
CleanRelease.bat 0014f29cc8 Updated for rad v11 4 rokov pred
LICENSE d39be50722 Initial commit 5 rokov pred
README.md 248ae6ddc6 Fixed GPU Computing demos using CUDA/OpenCL 3 rokov pred
Readme.txt 85309df02b Fixed and upgraded TGLSpacePartitions with demos 3 rokov pred
_config.yml c1a02ecd9f Set theme jekyll-theme-minimal 5 rokov pred

README.md

GLScene

GLScene is a graphic engine based on OpenGL and VCL components for Delphi and C++ Builder. It provides the tools and class library allowing description and rendering 3D scenes for Win32/Win64 applications. Additional support of CG, FMOD, BASS, ODE, NGD, CUDA, OpenCL, GR32 and SDL2 libraries. Support of GPU Computing using CUDA/OpenCL components.