| 12345678910111213141516171819 |
- {: Basic raycast/mesh sample.
- Demonstrating how to find the intersection point between eye-screen ray
- and a simple mesh in orthogonal and perspective views (click on the mushroom
- and intersection point and normal will be calculated).
- }
- program MeshHitD;
- uses
- Forms,
- fMeshHitD in 'fMeshHitD.pas' {FormMeshHit};
- {$R *.res}
- begin
- Application.Initialize;
- Application.CreateForm(TFormMeshHit, FormMeshHit);
- Application.Run;
- end.
|