fMeshHitD.dfm 3.7 KB

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  1. object FormMeshHit: TFormMeshHit
  2. Left = 108
  3. Top = 101
  4. Margins.Left = 5
  5. Margins.Top = 5
  6. Margins.Right = 5
  7. Margins.Bottom = 5
  8. Caption = 'Mesh Hit'
  9. ClientHeight = 485
  10. ClientWidth = 998
  11. Color = clBtnFace
  12. Font.Charset = DEFAULT_CHARSET
  13. Font.Color = clWindowText
  14. Font.Height = -19
  15. Font.Name = 'MS Sans Serif'
  16. Font.Style = []
  17. Position = poScreenCenter
  18. OnCreate = FormCreate
  19. PixelsPerInch = 168
  20. TextHeight = 24
  21. object Label1: TLabel
  22. Left = 14
  23. Top = 14
  24. Width = 141
  25. Height = 24
  26. Margins.Left = 5
  27. Margins.Top = 5
  28. Margins.Right = 5
  29. Margins.Bottom = 5
  30. Caption = 'Orthogonal View'
  31. end
  32. object Label2: TLabel
  33. Left = 490
  34. Top = 14
  35. Width = 145
  36. Height = 24
  37. Margins.Left = 5
  38. Margins.Top = 5
  39. Margins.Right = 5
  40. Margins.Bottom = 5
  41. Caption = 'Perspective View'
  42. end
  43. object GLSceneViewer1: TGLSceneViewer
  44. Left = 14
  45. Top = 42
  46. Width = 464
  47. Height = 422
  48. Margins.Left = 5
  49. Margins.Top = 5
  50. Margins.Right = 5
  51. Margins.Bottom = 5
  52. Camera = GLCamera1
  53. Buffer.BackgroundColor = clGray
  54. FieldOfView = 174.573181152343800000
  55. PenAsTouch = False
  56. OnMouseDown = GLSceneViewer1MouseDown
  57. OnMouseMove = GLSceneViewer1MouseMove
  58. TabOrder = 0
  59. end
  60. object GLSceneViewer2: TGLSceneViewer
  61. Left = 499
  62. Top = 47
  63. Width = 464
  64. Height = 422
  65. Margins.Left = 5
  66. Margins.Top = 5
  67. Margins.Right = 5
  68. Margins.Bottom = 5
  69. Camera = GLCamera2
  70. Buffer.BackgroundColor = clGray
  71. FieldOfView = 153.337402343750000000
  72. PenAsTouch = False
  73. OnMouseDown = GLSceneViewer2MouseDown
  74. OnMouseMove = GLSceneViewer2MouseMove
  75. TabOrder = 1
  76. end
  77. object GLScene1: TGLScene
  78. Left = 56
  79. Top = 48
  80. object GLLightSource1: TGLLightSource
  81. ConstAttenuation = 1.000000000000000000
  82. Position.Coordinates = {000048420000704200008C420000803F}
  83. SpotCutOff = 180.000000000000000000
  84. end
  85. object DummyCube1: TGLDummyCube
  86. CubeSize = 1.000000000000000000
  87. object FreeForm1: TGLFreeForm
  88. Direction.Coordinates = {000000000000803F0000000000000000}
  89. Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000}
  90. ShowAxes = True
  91. Up.Coordinates = {00000000000000000000803F00000000}
  92. NormalsOrientation = mnoInvert
  93. end
  94. end
  95. object Sphere1: TGLSphere
  96. Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
  97. Direction.Coordinates = {000000000000803F0000000000000000}
  98. Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
  99. Radius = 0.300000011920929000
  100. Slices = 6
  101. Stacks = 6
  102. object ArrowLine1: TGLArrowLine
  103. Material.FrontProperties.Diffuse.Color = {CDCC4C3FCDCC4C3FCDCC4C3F9A99193F}
  104. Material.FrontProperties.Emission.Color = {1283803E1283803E000000000000803F}
  105. Material.BlendingMode = bmTransparency
  106. Position.Coordinates = {0000000000000000CDCCCC3D0000803F}
  107. BottomRadius = 0.050000000745058060
  108. Height = 1.000000000000000000
  109. TopRadius = 0.100000001490116100
  110. TopArrowHeadHeight = 0.500000000000000000
  111. TopArrowHeadRadius = 0.200000002980232200
  112. BottomArrowHeadHeight = 0.500000000000000000
  113. BottomArrowHeadRadius = 0.200000002980232200
  114. end
  115. end
  116. object GLCamera1: TGLCamera
  117. DepthOfView = 100.000000000000000000
  118. FocalLength = 10.000000000000000000
  119. TargetObject = DummyCube1
  120. CameraStyle = csOrthogonal
  121. Position.Coordinates = {0000504100004040000010410000803F}
  122. end
  123. object GLCamera2: TGLCamera
  124. DepthOfView = 100.000000000000000000
  125. FocalLength = 50.000000000000000000
  126. TargetObject = DummyCube1
  127. Position.Coordinates = {0000204100002041000020410000803F}
  128. end
  129. end
  130. end