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- object FormDynamicTexture: TFormDynamicTexture
- Left = 407
- Top = 201
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- Caption = 'Dynamic Texture'
- ClientHeight = 726
- ClientWidth = 1064
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -19
- Font.Name = 'Tahoma'
- Font.Style = []
- Position = poScreenCenter
- OnCreate = FormCreate
- OnKeyDown = FormKeyDown
- OnResize = FormResize
- PixelsPerInch = 168
- TextHeight = 23
- object SceneViewer: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 1064
- Height = 726
- Margins.Left = 5
- Margins.Top = 5
- Margins.Right = 5
- Margins.Bottom = 5
- Camera = GLCamera1
- Buffer.BackgroundColor = clGray
- FieldOfView = 164.314743041992200000
- PenAsTouch = False
- Align = alClient
- TabOrder = 0
- end
- object Scene: TGLScene
- Left = 64
- Top = 16
- object GLDirectOpenGL1: TGLDirectOpenGL
- UseBuildList = False
- OnRender = GLDirectOpenGL1Render
- Blend = False
- end
- object GLDummyCube1: TGLDummyCube
- CubeSize = 1.000000000000000000
- object GLCube1: TGLCube
- Material.MaterialLibrary = MatLib
- Material.LibMaterialName = 'Anim'
- end
- end
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {0000404000002041000020410000803F}
- SpotCutOff = 180.000000000000000000
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = GLDummyCube1
- Position.Coordinates = {0000803F0000803F000040400000803F}
- end
- end
- object MatLib: TGLMaterialLibrary
- Materials = <
- item
- Name = 'Anim'
- Tag = 0
- Material.Texture.TextureMode = tmReplace
- end>
- Left = 160
- Top = 16
- end
- object Cadencer: TGLCadencer
- Scene = Scene
- OnProgress = CadencerProgress
- Left = 64
- Top = 88
- end
- object Timer: TTimer
- Interval = 3000
- OnTimer = TimerTimer
- Left = 160
- Top = 88
- end
- object GLSimpleNavigation1: TGLSimpleNavigation
- Form = Owner
- GLSceneViewer = SceneViewer
- FormCaption = 'Dynamic Texture - %FPS'
- KeyCombinations = <
- item
- ShiftState = [ssLeft, ssRight]
- Action = snaZoom
- end
- item
- ShiftState = [ssLeft]
- Action = snaMoveAroundTarget
- end
- item
- ShiftState = [ssRight]
- Action = snaMoveAroundTarget
- end>
- Left = 392
- Top = 24
- end
- end
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