fDynTextureD.dfm 2.5 KB

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  1. object FormDynamicTexture: TFormDynamicTexture
  2. Left = 407
  3. Top = 201
  4. Margins.Left = 5
  5. Margins.Top = 5
  6. Margins.Right = 5
  7. Margins.Bottom = 5
  8. Caption = 'Dynamic Texture'
  9. ClientHeight = 726
  10. ClientWidth = 1064
  11. Color = clBtnFace
  12. Font.Charset = DEFAULT_CHARSET
  13. Font.Color = clWindowText
  14. Font.Height = -19
  15. Font.Name = 'Tahoma'
  16. Font.Style = []
  17. Position = poScreenCenter
  18. OnCreate = FormCreate
  19. OnKeyDown = FormKeyDown
  20. OnResize = FormResize
  21. PixelsPerInch = 168
  22. TextHeight = 23
  23. object SceneViewer: TGLSceneViewer
  24. Left = 0
  25. Top = 0
  26. Width = 1064
  27. Height = 726
  28. Margins.Left = 5
  29. Margins.Top = 5
  30. Margins.Right = 5
  31. Margins.Bottom = 5
  32. Camera = GLCamera1
  33. Buffer.BackgroundColor = clGray
  34. FieldOfView = 164.314743041992200000
  35. PenAsTouch = False
  36. Align = alClient
  37. TabOrder = 0
  38. end
  39. object Scene: TGLScene
  40. Left = 64
  41. Top = 16
  42. object GLDirectOpenGL1: TGLDirectOpenGL
  43. UseBuildList = False
  44. OnRender = GLDirectOpenGL1Render
  45. Blend = False
  46. end
  47. object GLDummyCube1: TGLDummyCube
  48. CubeSize = 1.000000000000000000
  49. object GLCube1: TGLCube
  50. Material.MaterialLibrary = MatLib
  51. Material.LibMaterialName = 'Anim'
  52. end
  53. end
  54. object GLLightSource1: TGLLightSource
  55. ConstAttenuation = 1.000000000000000000
  56. Position.Coordinates = {0000404000002041000020410000803F}
  57. SpotCutOff = 180.000000000000000000
  58. end
  59. object GLCamera1: TGLCamera
  60. DepthOfView = 100.000000000000000000
  61. FocalLength = 50.000000000000000000
  62. TargetObject = GLDummyCube1
  63. Position.Coordinates = {0000803F0000803F000040400000803F}
  64. end
  65. end
  66. object MatLib: TGLMaterialLibrary
  67. Materials = <
  68. item
  69. Name = 'Anim'
  70. Tag = 0
  71. Material.Texture.TextureMode = tmReplace
  72. end>
  73. Left = 160
  74. Top = 16
  75. end
  76. object Cadencer: TGLCadencer
  77. Scene = Scene
  78. OnProgress = CadencerProgress
  79. Left = 64
  80. Top = 88
  81. end
  82. object Timer: TTimer
  83. Interval = 3000
  84. OnTimer = TimerTimer
  85. Left = 160
  86. Top = 88
  87. end
  88. object GLSimpleNavigation1: TGLSimpleNavigation
  89. Form = Owner
  90. GLSceneViewer = SceneViewer
  91. FormCaption = 'Dynamic Texture - %FPS'
  92. KeyCombinations = <
  93. item
  94. ShiftState = [ssLeft, ssRight]
  95. Action = snaZoom
  96. end
  97. item
  98. ShiftState = [ssLeft]
  99. Action = snaMoveAroundTarget
  100. end
  101. item
  102. ShiftState = [ssRight]
  103. Action = snaMoveAroundTarget
  104. end>
  105. Left = 392
  106. Top = 24
  107. end
  108. end