ShadersLabD.dpr 453 B

12345678910111213141516171819
  1. (*
  2. GLSLShaderLab Demo : Demo that show how to use some GLSLShader.
  3. If you want to use your own model, take care that models need to have UV Coordinates
  4. Original code by Jerome Delauney
  5. *)
  6. program ShadersLabD;
  7. uses
  8. Vcl.Forms,
  9. fdShaderLab in 'fdShaderLab.pas' {FormShaderLab};
  10. {$R *.res}
  11. begin
  12. Application.Initialize;
  13. Application.MainFormOnTaskbar := True;
  14. Application.CreateForm(TFormShaderLab, FormShaderLab);
  15. Application.Run;
  16. end.