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- (*
- GLSLShaderLab Demo : Demo that show how to use some GLSLShader.
- If you want to use your own model, take care that models need to have UV Coordinates
- Original code by Jerome Delauney
- *)
- program ShadersLabD;
- uses
- Vcl.Forms,
- fdShaderLab in 'fdShaderLab.pas' {FormShaderLab};
- {$R *.res}
- begin
- Application.Initialize;
- Application.MainFormOnTaskbar := True;
- Application.CreateForm(TFormShaderLab, FormShaderLab);
- Application.Run;
- end.
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