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aGLSLShaders.htm 7.9 KB

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  5. <title>Glsl shaders demo(s)</title>
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  68. <div class=WordSection1>
  69. <p class=MsoPlainText><b><span lang=FR style='font-size:13.5pt;font-family:
  70. "Courier New"'>GLSL shaders demo(s)&nbsp;:</span></b></p>
  71. <ul style='margin-top:0cm' type=disc>
  72. <li class=MsoNormal><span lang=FR><a href="BumpShader/BumpShaderD.dpr"><b>Bump
  73. shader</b></a><b>&nbsp;:</b></span></li>
  74. <ul style='margin-top:0cm' type=circle>
  75. <li class=MsoNormal><span lang=FR>Bump shader.</span></li>
  76. <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
  77. </ul>
  78. </ul>
  79. <p class=MsoNormal><img border=0 width=416 height=302 src=BumpShader/BumpShader.jpg></p>
  80. <ul style='margin-top:0cm' type=disc>
  81. <li class=MsoNormal><span lang=FR><a href="bunnybump/BunnyBumpD.dpr"><b>Bump Bunny</b></a><b>
  82. :</b> </span></li>
  83. <ul style='margin-top:0cm' type=circle>
  84. <li class=MsoNormal><span lang=FR>Using the GLBumpShader for object space
  85. bump mapping. </span></li>
  86. <li class=MsoNormal><span lang=FR>There are currently 2 bump methods: a dot3
  87. texture combiner and a basic ARB fragment program. </span></li>
  88. <li class=MsoNormal><span lang=FR>Specular: Blinn or Phong</span></li>
  89. <li class=MsoNormal><span lang=FR>Demonstrates checking for card capability
  90. and responding with program limiting changes.</span></li>
  91. </ul>
  92. </ul>
  93. <p class=MsoNormal><img border=0 width=626 height=521 src=bunnybump/BunnyBump.jpg></p>
  94. <ul style='margin-top:0cm' type=disc>
  95. <li class=MsoNormal><span lang=FR><a
  96. href="DiffuseShader/DiffuseShaderD.dpr"><b>Diffuse specular shader</b></a><b>&nbsp;:</b></span></li>
  97. <ul style='margin-top:0cm' type=circle>
  98. <li class=MsoNormal><span lang=FR>GLSL diffuse specular shader.</span></li>
  99. <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
  100. </ul>
  101. </ul>
  102. <p class=MsoNormal><img border=0 width=421 height=314 src=DiffuseShader/DiffuseShader.jpg></p>
  103. <ul style='margin-top:0cm' type=disc>
  104. <li class=MsoNormal><span lang=FR><a
  105. href="Mandelbrot/MandelbrotD.dpr"><b>Mandelbrot</b></a><b>&nbsp;:</b></span></li>
  106. <ul style='margin-top:0cm' type=circle>
  107. <li class=MsoNormal><span lang=FR>Mandelbrot fractal with GLSL shader.</span></li>
  108. </ul>
  109. </ul>
  110. <p class=MsoNormal><img border=0 width=421 height=314 src=Mandelbrot/Mandelbrot.jpg></p>
  111. <ul style='margin-top:0cm' type=disc>
  112. <li class=MsoNormal><span lang=FR><a href="Ocean/OceanD.dpr"><b>Ocean</b></a><b>&nbsp;:</b></span></li>
  113. <ul style='margin-top:0cm' type=circle>
  114. <li class=MsoNormal><span lang=FR>GLSL shader ocean. Yes, it’s almost real
  115. ocean waves. </span></li>
  116. <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
  117. </ul>
  118. </ul>
  119. <p class=MsoNormal><img border=0 width=453 height=348 src=Ocean/Ocean.jpg></p>
  120. <ul style='margin-top:0cm' type=disc>
  121. <li class=MsoNormal><span lang=FR><a href="PostShader/PostShaderD.dpr"><b>PostShader</b></a><b>&nbsp;:</b></span></li>
  122. <ul style='margin-top:0cm' type=circle>
  123. <li class=MsoNormal><span lang=FR>GLSL post shaders.</span></li>
  124. <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
  125. <li class=MsoNormal><span lang=FR>requires CG</span></li>
  126. </ul>
  127. </ul>
  128. <p class=MsoNormal><img border=0 width=460 height=358 src=PostShader/PostShader.jpg></p>
  129. <ul style='margin-top:0cm' type=disc>
  130. <li class=MsoNormal><span lang=FR><a href="ShadersLab/ShadersLabD.dpr"><b>Shaders Lab</b></a><b>&nbsp;:</b></span></li>
  131. <ul style='margin-top:0cm' type=circle>
  132. <li class=MsoNormal><span lang=FR>Shaders Lab.</span></li>
  133. <li class=MsoNormal><span lang=FR>requires a GLSL capable card (Opengl 2.0
  134. min required)</span></li>
  135. <li class=MsoNormal><span lang=FR>demonstrates the use of 9 custom GLSL
  136. Shader </span></li>
  137. <ul style='margin-top:0cm' type=square>
  138. <li class=MsoNormal><span lang=FR>TGLSLFurShader : Simulate Fur, Hair, Grass</span></li>
  139. <li class=MsoNormal><span lang=FR>TGLSLLatticeShader : Simulate Grid</span></li>
  140. <li class=MsoNormal><span lang=FR>TGLSLErosionShader : Erode surface of an
  141. object</span></li>
  142. <li class=MsoNormal><span lang=FR>TGLSLIvoryShader : Simulate Ivory material</span></li>
  143. <li class=MsoNormal><span lang=FR>TGLSLGoochShader : Gooch Rendering</span></li>
  144. <li class=MsoNormal><span lang=FR>TGLSLSemShader : Spherical Environment
  145. Mapping</span></li>
  146. <li class=MsoNormal><span lang=FR>TGLSLVertexDisplacementShader : Displace
  147. vertices of an object</span></li>
  148. <li class=MsoNormal><span lang=FR>TGLSLGlassShader : Glass Rendering with
  149. Fresnel term and refraction </span></li>
  150. <li class=MsoNormal><span lang=FR>TGLSLToonShader : Cell/Toon Rendering</span></li>
  151. </ul>
  152. </ul>
  153. </ul>
  154. <p class=MsoNormal><img border=0 width=494 height=374 src=ShadersLab/ShadersLab.jpg></p>
  155. <ul style='margin-top:0cm' type=disc>
  156. <li class=MsoNormal><span lang=FR><a href="ShaderComponent/ShaderCompD.dpr"><b>GLSL
  157. shader component</b></a><b>&nbsp;:</b></span></li>
  158. <ul style='margin-top:0cm' type=circle>
  159. <li class=MsoNormal><span lang=FR>demonstrates TGLSLShader, the GLSL shader
  160. component.</span></li>
  161. <li class=MsoNormal><span lang=FR>can include your own GLSL shaders</span></li>
  162. <li class=MsoNormal><span lang=FR>requires a GLSL capable card</span></li>
  163. </ul>
  164. </ul>
  165. <p class=MsoNormal><img border=0 width=438 height=316 src=ShaderComponent/ShaderComponent.jpg></p>
  166. <ul style='margin-top:0cm' type=disc>
  167. <li class=MsoNormal><span lang=FR><a href="ShaderToy/ShaderToyD.dpr"><b>Eiffie shader</b></a><b>&nbsp;:</b></span></li>
  168. <ul style='margin-top:0cm' type=circle>
  169. <li class=MsoNormal><span lang=FR>The GLSL shader from shadertoy site.</span></li>
  170. </ul>
  171. </ul>
  172. <p class=MsoNormal><img border=0 width=438 height=316 src=ShaderToy/ShaderToy.jpg></p>
  173. <p class=MsoNormal><span lang=EN-US>&nbsp;</span></p>
  174. <ul style='margin-top:0cm' type=disc>
  175. <li class=MsoNormal><span lang=FR><a href="SkyboxShader/SkyboxShaderD.dpr"><b>Skybox Shader</b></a><b>&nbsp;:</b></span></li>
  176. <ul style='margin-top:0cm' type=circle>
  177. <li class=MsoNormal><span lang=FR>GLSL skybox shader. </span></li>
  178. <li class=MsoNormal><span lang=FR>There are a sphere and thor with cubemaps.</span></li>
  179. </ul>
  180. </ul>
  181. <p class=MsoNormal><img border=0 width=484 height=366 src=SkyboxShader/SkyboxShader.jpg></p>
  182. <p class=MsoNormal><span lang=FR><a href="../demos.htm">Back</a></span></p>
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