fManualC.dfm 2.9 KB

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  1. object FormManual: TFormManual
  2. Left = 0
  3. Top = 0
  4. Margins.Left = 5
  5. Margins.Top = 5
  6. Margins.Right = 5
  7. Margins.Bottom = 5
  8. Caption = 'Manual'
  9. ClientHeight = 623
  10. ClientWidth = 800
  11. Color = clBtnFace
  12. Font.Charset = DEFAULT_CHARSET
  13. Font.Color = clWindowText
  14. Font.Height = -19
  15. Font.Name = 'Tahoma'
  16. Font.Style = []
  17. OnResize = FormResize
  18. PixelsPerInch = 168
  19. DesignSize = (
  20. 800
  21. 623)
  22. TextHeight = 23
  23. object GLSceneViewer1: TGLSceneViewer
  24. Left = 0
  25. Top = 0
  26. Width = 800
  27. Height = 579
  28. Margins.Left = 5
  29. Margins.Top = 5
  30. Margins.Right = 5
  31. Margins.Bottom = 5
  32. Camera = GLCamera1
  33. Buffer.BackgroundColor = clSilver
  34. FieldOfView = 141.887802124023400000
  35. PenAsTouch = False
  36. Align = alClient
  37. TabOrder = 0
  38. end
  39. object TrackBar: TTrackBar
  40. Left = 0
  41. Top = 579
  42. Width = 800
  43. Height = 44
  44. Margins.Left = 5
  45. Margins.Top = 5
  46. Margins.Right = 5
  47. Margins.Bottom = 5
  48. Align = alBottom
  49. Max = 360
  50. PageSize = 10
  51. Frequency = 10
  52. TabOrder = 1
  53. ThumbLength = 26
  54. OnChange = TrackBarChange
  55. end
  56. object CBPlay: TCheckBox
  57. Left = 11
  58. Top = 485
  59. Width = 71
  60. Height = 30
  61. Margins.Left = 5
  62. Margins.Top = 5
  63. Margins.Right = 5
  64. Margins.Bottom = 5
  65. Anchors = [akLeft, akBottom]
  66. Caption = 'Play'
  67. Checked = True
  68. State = cbChecked
  69. TabOrder = 2
  70. end
  71. object StaticText1: TStaticText
  72. Left = 28
  73. Top = 28
  74. Width = 68
  75. Height = 27
  76. Margins.Left = 5
  77. Margins.Top = 5
  78. Margins.Right = 5
  79. Margins.Bottom = 5
  80. BorderStyle = sbsSingle
  81. Caption = '??? FPS'
  82. TabOrder = 3
  83. end
  84. object GLScene1: TGLScene
  85. Left = 16
  86. Top = 48
  87. object Cube1: TGLCube
  88. Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
  89. Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
  90. Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
  91. end
  92. object Cube2: TGLCube
  93. Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F}
  94. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
  95. Position.Coordinates = {0000404000000000000000000000803F}
  96. CubeSize = {0000003F0000003F0000003F}
  97. end
  98. object Cube3: TGLCube
  99. Position.Coordinates = {000040400000803F000000000000803F}
  100. CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E}
  101. end
  102. object GLLightSource1: TGLLightSource
  103. ConstAttenuation = 1.000000000000000000
  104. SpotCutOff = 180.000000000000000000
  105. end
  106. object GLCamera1: TGLCamera
  107. DepthOfView = 100.000000000000000000
  108. FocalLength = 100.000000000000000000
  109. TargetObject = Cube1
  110. Position.Coordinates = {000020410000A040000020410000803F}
  111. end
  112. end
  113. object GLCadencer1: TGLCadencer
  114. Scene = GLScene1
  115. OnProgress = GLCadencer1Progress
  116. Left = 16
  117. Top = 80
  118. end
  119. end