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- {
- Example showing usage of GLBlur
- Adding it to the scene root will blur all the scene.
- Adding a GLBlur to an object will make it blur only that object
- (note that you might need to sort objects to avoid z-order issues
- or you can set GLScene1.ObjectSorting = osRenderFarthestFirst)
- You can choose a GLBlur effect from the "presets" property or
- set the parameters yourself (see GLBlur.pas)
- }
- program BlurD;
- uses
- Forms,
- fBlurD in 'fBlurD.pas' {FormBlur};
- {$R *.res}
- begin
- Application.Initialize;
- Application.CreateForm(TFormBlur, FormBlur);
- Application.Run;
- end.
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