BlurD.dpr 583 B

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  1. {
  2. Example showing usage of GLBlur
  3. Adding it to the scene root will blur all the scene.
  4. Adding a GLBlur to an object will make it blur only that object
  5. (note that you might need to sort objects to avoid z-order issues
  6. or you can set GLScene1.ObjectSorting = osRenderFarthestFirst)
  7. You can choose a GLBlur effect from the "presets" property or
  8. set the parameters yourself (see GLBlur.pas)
  9. }
  10. program BlurD;
  11. uses
  12. Forms,
  13. fBlurD in 'fBlurD.pas' {FormBlur};
  14. {$R *.res}
  15. begin
  16. Application.Initialize;
  17. Application.CreateForm(TFormBlur, FormBlur);
  18. Application.Run;
  19. end.