| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231 |
- object frmQuadtreeVisCulling: TfrmQuadtreeVisCulling
- Left = 297
- Top = 155
- Caption = 'Quadtree Visibility Culling'
- ClientHeight = 436
- ClientWidth = 632
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- KeyPreview = True
- Position = poScreenCenter
- WindowState = wsMaximized
- OnCreate = FormCreate
- OnDestroy = FormDestroy
- OnKeyPress = FormKeyPress
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 41
- Width = 632
- Height = 395
- Camera = GLCamera1
- Buffer.FogEnvironment.FogStart = 3000.000000000000000000
- Buffer.FogEnvironment.FogEnd = 3950.000000000000000000
- Buffer.BackgroundColor = clWhite
- Buffer.Lighting = False
- FieldOfView = 151.586471557617200000
- PenAsTouch = False
- Align = alClient
- TabOrder = 0
- end
- object Panel1: TPanel
- Left = 224
- Top = 216
- Width = 185
- Height = 49
- TabOrder = 1
- object Label1: TLabel
- Left = 8
- Top = 8
- Width = 82
- Height = 13
- Caption = 'Generating Trees'
- end
- object ProgressBar1: TProgressBar
- Left = 8
- Top = 24
- Width = 169
- Height = 17
- TabOrder = 0
- end
- end
- object Panel2: TPanel
- Left = 0
- Top = 0
- Width = 632
- Height = 41
- Align = alTop
- TabOrder = 2
- object Label2: TLabel
- Left = 344
- Top = 9
- Width = 32
- Height = 13
- Caption = 'Label2'
- end
- object cbUseQuadtree: TCheckBox
- Left = 16
- Top = 8
- Width = 65
- Height = 17
- Caption = 'Quadtree'
- Checked = True
- State = cbChecked
- TabOrder = 0
- end
- object cbUseExtendedFrustum: TCheckBox
- Left = 96
- Top = 8
- Width = 105
- Height = 17
- Caption = 'E&xtended Frustum'
- Checked = True
- State = cbChecked
- TabOrder = 1
- end
- object cbShowQuadtree: TCheckBox
- Left = 224
- Top = 8
- Width = 97
- Height = 17
- Caption = 'Show &Quadtree'
- TabOrder = 2
- OnClick = cbShowQuadtreeClick
- end
- end
- object GLScene1: TGLScene
- Left = 36
- Top = 56
- object GLSkyDome1: TGLSkyDome
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {0000000000000000000080BF00000000}
- Bands = <
- item
- StartColor.Color = {0000803F0000803F0000803F0000803F}
- StopAngle = 15.000000000000000000
- end
- item
- StartAngle = 15.000000000000000000
- StopAngle = 90.000000000000000000
- StopColor.Color = {938C0C3E938C0C3E938E0E3F0000803F}
- Stacks = 4
- end>
- Stars = <>
- end
- object GLTerrainRenderer1: TGLTerrainRenderer
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = '1'
- Direction.Coordinates = {000000000000803F0000000000000000}
- Scale.Coordinates = {00000042000000420000004000000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- HeightDataSource = GLBitmapHDS1
- TileSize = 32
- TilesPerTexture = 8.000000000000000000
- ContourWidth = 0
- end
- object queryVisible: TGLDirectOpenGL
- UseBuildList = False
- OnRender = queryVisibleRender
- Blend = False
- end
- object GLDirectOpenGL1: TGLDirectOpenGL
- UseBuildList = False
- Blend = False
- end
- object trees: TGLDummyCube
- CubeSize = 1.000000000000000000
- end
- object GLHUDText1: TGLHUDText
- Position.Coordinates = {0000804000008040000000000000803F}
- BitmapFont = GLWindowsBitmapFont1
- Text = '0'
- Rotation = 0.000000000000000000
- end
- object tree: TGLSprite
- Material.BlendingMode = bmTransparency
- Material.Texture.ImageAlpha = tiaSuperBlackTransparent
- Material.Texture.TextureMode = tmReplace
- Material.Texture.Disabled = False
- Width = 280.000000000000000000
- Height = 300.000000000000000000
- Rotation = 0.000000000000000000
- end
- object GLDirectOpenGL2: TGLDirectOpenGL
- Visible = False
- UseBuildList = False
- OnRender = GLDirectOpenGL2Render
- Blend = False
- end
- object GLSphere1: TGLSphere
- Position.Coordinates = {00000000000000000000FAC30000803F}
- Visible = False
- Radius = 90.000000000000000000
- end
- object GLCamera1: TGLCamera
- DepthOfView = 4000.000000000000000000
- FocalLength = 50.000000000000000000
- Position.Coordinates = {0000000000000000000020410000803F}
- end
- end
- object GLBitmapHDS1: TGLBitmapHDS
- MaxPoolSize = 0
- Left = 220
- Top = 60
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Materials = <
- item
- Name = '1'
- Tag = 0
- Material.Texture.TextureMode = tmReplace
- Material.Texture.Disabled = False
- Texture2Name = '2'
- end
- item
- Name = '2'
- Tag = 0
- Material.Texture.TextureMode = tmModulate
- Material.Texture.Disabled = False
- end>
- Left = 32
- Top = 156
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 128
- Top = 56
- end
- object GLNavigator1: TGLNavigator
- VirtualUp.Coordinates = {000000000000803F000000000000803F}
- MovingObject = GLCamera1
- UseVirtualUp = True
- AutoUpdateObject = True
- Left = 284
- Top = 152
- end
- object GLUserInterface1: TGLUserInterface
- MouseSpeed = 12.000000000000000000
- GLNavigator = GLNavigator1
- Left = 316
- Top = 64
- end
- object Timer1: TTimer
- OnTimer = Timer1Timer
- Left = 424
- Top = 156
- end
- object GLWindowsBitmapFont1: TGLWindowsBitmapFont
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWhite
- Font.Height = -13
- Font.Name = 'MS Sans Serif'
- Font.Style = []
- Left = 160
- Top = 152
- end
- end
|