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- //---------------------------------------------------------------------------
- #ifndef Unit1H
- #define Unit1H
- //---------------------------------------------------------------------------
- #include <vcl.h>
- #include <tchar.h>
- #include <gl.h>
- #include <glext.h>
- //---------------------------------------------------------------------------
- #include <System.Classes.hpp>
- #include <Vcl.Controls.hpp>
- #include <Vcl.StdCtrls.hpp>
- #include <Vcl.Forms.hpp>
- #include <Vcl.ExtCtrls.hpp>
- #include <Vcl.Imaging.Jpeg.hpp>
- #include "GLScene.hpp"
- #include "GLObjects.hpp"
- #include "GLCadencer.hpp"
- #include "GLWin32Viewer.hpp"
- #include "GLDCE.hpp"
- #include "GLMaterial.hpp"
- #include "GLTexture.hpp"
- #include "GLHeightData.hpp"
- #include "GLTerrainRenderer.hpp"
- #include "GLVectorFileObjects.hpp"
- #include "GLBitmapFont.hpp"
- #include "GLWindowsFont.hpp"
- #include "GLHUDObjects.hpp"
- #include "GLCrossPlatform.hpp"
- #include "GLCoordinates.hpp"
- #include "GLBaseClasses.hpp"
- #include "GLRenderContextInfo.hpp"
- #include "GLKeyBoard.hpp"
- #include "GLState.hpp"
- #include "GLVectorGeometry.hpp"
- #include "GLContext.hpp"
- #include "GLEllipseCollision.hpp"
- #include "GLUtils.hpp"
- //---------------------------------------------------------------------------
- class TForm1 : public TForm
- {
- __published: // IDE-managed Components
- TGLSceneViewer *GLSceneViewer1;
- TGLScene *GLScene1;
- TGLLightSource *GLLightSource2;
- TGLTerrainRenderer *Terrain;
- TGLPlane *Ground;
- TGLDummyCube *Balls;
- TGLFreeForm *moMushroom;
- TGLDummyCube *Mushrooms;
- TGLCube *GLCube1;
- TGLDirectOpenGL *GLDirectOpenGL1;
- TGLDummyCube *Player;
- TGLCamera *GLCamera1;
- TGLLightSource *GLLightSource1;
- TGLActor *GLActor1;
- TGLSphere *GLSphere1;
- TGLHUDText *GLHUDText1;
- TGLHUDText *HelpShadow;
- TGLHUDText *Help;
- TGLCadencer *GLCadencer1;
- TGLDCEManager *GLDCEManager1;
- TGLBitmapHDS *GLBitmapHDS1;
- TGLWindowsBitmapFont *GLWindowsBitmapFont1;
- TTimer *Timer1;
- TGLMaterialLibrary *GLMatLib;
- void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
- int Y);
- void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
- void __fastcall FormShow(TObject *Sender);
- void __fastcall Timer1Timer(TObject *Sender);
- void __fastcall PlayerBehaviours0Collision(TObject *Sender,
- TGLBaseSceneObject *ObjectCollided, TDCECollision &CollisionInfo);
- void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci);
- void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift);
- private: // User declarations
- int mx, my;
- bool Jumped;
- void Load();
- void HandleKeys();
- void HandleAnimation();
- void AddBall();
- void AddMushrooms();
- public: // User declarations
- __fastcall TForm1(TComponent* Owner);
- };
- //---------------------------------------------------------------------------
- extern PACKAGE TForm1 *Form1;
- //---------------------------------------------------------------------------
- #endif
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