Unit1.h 3.0 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <vcl.h>
  6. #include <tchar.h>
  7. #include <gl.h>
  8. #include <glext.h>
  9. //---------------------------------------------------------------------------
  10. #include <System.Classes.hpp>
  11. #include <Vcl.Controls.hpp>
  12. #include <Vcl.StdCtrls.hpp>
  13. #include <Vcl.Forms.hpp>
  14. #include <Vcl.ExtCtrls.hpp>
  15. #include <Vcl.Imaging.Jpeg.hpp>
  16. #include "GLScene.hpp"
  17. #include "GLObjects.hpp"
  18. #include "GLCadencer.hpp"
  19. #include "GLWin32Viewer.hpp"
  20. #include "GLDCE.hpp"
  21. #include "GLMaterial.hpp"
  22. #include "GLTexture.hpp"
  23. #include "GLHeightData.hpp"
  24. #include "GLTerrainRenderer.hpp"
  25. #include "GLVectorFileObjects.hpp"
  26. #include "GLBitmapFont.hpp"
  27. #include "GLWindowsFont.hpp"
  28. #include "GLHUDObjects.hpp"
  29. #include "GLCrossPlatform.hpp"
  30. #include "GLCoordinates.hpp"
  31. #include "GLBaseClasses.hpp"
  32. #include "GLRenderContextInfo.hpp"
  33. #include "GLKeyBoard.hpp"
  34. #include "GLState.hpp"
  35. #include "GLVectorGeometry.hpp"
  36. #include "GLContext.hpp"
  37. #include "GLEllipseCollision.hpp"
  38. #include "GLUtils.hpp"
  39. //---------------------------------------------------------------------------
  40. class TForm1 : public TForm
  41. {
  42. __published: // IDE-managed Components
  43. TGLSceneViewer *GLSceneViewer1;
  44. TGLScene *GLScene1;
  45. TGLLightSource *GLLightSource2;
  46. TGLTerrainRenderer *Terrain;
  47. TGLPlane *Ground;
  48. TGLDummyCube *Balls;
  49. TGLFreeForm *moMushroom;
  50. TGLDummyCube *Mushrooms;
  51. TGLCube *GLCube1;
  52. TGLDirectOpenGL *GLDirectOpenGL1;
  53. TGLDummyCube *Player;
  54. TGLCamera *GLCamera1;
  55. TGLLightSource *GLLightSource1;
  56. TGLActor *GLActor1;
  57. TGLSphere *GLSphere1;
  58. TGLHUDText *GLHUDText1;
  59. TGLHUDText *HelpShadow;
  60. TGLHUDText *Help;
  61. TGLCadencer *GLCadencer1;
  62. TGLDCEManager *GLDCEManager1;
  63. TGLBitmapHDS *GLBitmapHDS1;
  64. TGLWindowsBitmapFont *GLWindowsBitmapFont1;
  65. TTimer *Timer1;
  66. TGLMaterialLibrary *GLMatLib;
  67. void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X,
  68. int Y);
  69. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  70. void __fastcall FormShow(TObject *Sender);
  71. void __fastcall Timer1Timer(TObject *Sender);
  72. void __fastcall PlayerBehaviours0Collision(TObject *Sender,
  73. TGLBaseSceneObject *ObjectCollided, TDCECollision &CollisionInfo);
  74. void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci);
  75. void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift);
  76. private: // User declarations
  77. int mx, my;
  78. bool Jumped;
  79. void Load();
  80. void HandleKeys();
  81. void HandleAnimation();
  82. void AddBall();
  83. void AddMushrooms();
  84. public: // User declarations
  85. __fastcall TForm1(TComponent* Owner);
  86. };
  87. //---------------------------------------------------------------------------
  88. extern PACKAGE TForm1 *Form1;
  89. //---------------------------------------------------------------------------
  90. #endif