Unit1.h 1.6 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include "GLBaseClasses.hpp"
  10. #include "GLCadencer.hpp"
  11. #include "GLCoordinates.hpp"
  12. #include "GLCrossPlatform.hpp"
  13. #include "GLObjects.hpp"
  14. #include "GLParticleFX.hpp"
  15. #include "GLPerlinPFX.hpp"
  16. #include "GLScene.hpp"
  17. #include "GLWin32Viewer.hpp"
  18. #include <Vcl.ExtCtrls.hpp>
  19. //---------------------------------------------------------------------------
  20. class TForm1 : public TForm
  21. {
  22. __published: // IDE-managed Components
  23. TGLSceneViewer *GLSceneViewer;
  24. TPanel *Panel1;
  25. TGLScene *GLScene;
  26. TGLDummyCube *DCFire1;
  27. TGLDummyCube *DCFire2;
  28. TGLDummyCube *DCFire3;
  29. TGLDummyCube *DCFire4;
  30. TGLDummyCube *DCFire5;
  31. TGLParticleFXRenderer *ParticleFXRenderer;
  32. TGLDummyCube *DCTarget;
  33. TGLCamera *GLCamera;
  34. TGLPerlinPFXManager *SmokePFX;
  35. TGLCustomSpritePFXManager *FlamePFX;
  36. TGLCadencer *GLCadencer;
  37. TTimer *Timer;
  38. void __fastcall GLCadencerProgress(TObject *Sender, const double deltaTime, const double newTime);
  39. void __fastcall TimerTimer(TObject *Sender);
  40. private: // User declarations
  41. public: // User declarations
  42. __fastcall TForm1(TComponent* Owner);
  43. };
  44. //---------------------------------------------------------------------------
  45. extern PACKAGE TForm1 *Form1;
  46. //---------------------------------------------------------------------------
  47. #endif