Unit1.h 1.7 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include <Vcl.ExtCtrls.hpp>
  10. #include "GLBaseClasses.hpp"
  11. #include "GLCadencer.hpp"
  12. #include "GLCoordinates.hpp"
  13. #include "GLCrossPlatform.hpp"
  14. #include "GLGeomObjects.hpp"
  15. #include "GLObjects.hpp"
  16. #include "GLScene.hpp"
  17. #include "GLWin32Viewer.hpp"
  18. #include "GLVectorGeometry.hpp"
  19. #include "GLPolynomials.hpp"
  20. //---------------------------------------------------------------------------
  21. class TForm1 : public TForm
  22. {
  23. __published: // IDE-managed Components
  24. TBevel *Bevel2;
  25. TBevel *Bevel1;
  26. TPaintBox *PaintBox1;
  27. TGLSceneViewer *GLSceneViewer1;
  28. TButton *BUCast;
  29. TPanel *Panel1;
  30. TLabel *Label1;
  31. TLabel *Label2;
  32. TLabel *Label3;
  33. TGLScene *GLScene1;
  34. TGLSphere *Sphere1;
  35. TGLDummyCube *DummyCube1;
  36. TGLTorus *Torus1;
  37. TGLPlane *Plane1;
  38. TGLCylinder *Cylinder1;
  39. TGLAnnulus *GLAnnulus1;
  40. TGLCube *GLCube1;
  41. TGLLightSource *GLLightSource1;
  42. TGLCamera *GLCamera1;
  43. TGLCadencer *GLCadencer1;
  44. void __fastcall BUCastClick(TObject *Sender);
  45. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  46. private: // User declarations
  47. public: // User declarations
  48. __fastcall TForm1(TComponent* Owner);
  49. };
  50. //---------------------------------------------------------------------------
  51. extern PACKAGE TForm1 *Form1;
  52. //---------------------------------------------------------------------------
  53. #endif