Unit1.h 3.0 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.ComCtrls.hpp>
  7. #include <Vcl.ExtCtrls.hpp>
  8. #include <GLFileZLIB.hpp>
  9. #include <Vcl.Controls.hpp>
  10. #include <Vcl.StdCtrls.hpp>
  11. #include <Vcl.Forms.hpp>
  12. #include "GLBaseClasses.hpp"
  13. #include "GLCadencer.hpp"
  14. #include "GLCoordinates.hpp"
  15. #include "GLCrossPlatform.hpp"
  16. #include "GLCustomShader.hpp"
  17. #include "GLFBORenderer.hpp"
  18. #include "GLMaterial.hpp"
  19. #include "GLObjects.hpp"
  20. #include "GLSArchiveManager.hpp"
  21. #include "GLScene.hpp"
  22. #include "GLSimpleNavigation.hpp"
  23. #include "GLSLShader.hpp"
  24. #include "GLVectorFileObjects.hpp"
  25. #include "GLWin32Viewer.hpp"
  26. #include "GLFileMS3D.hpp"
  27. #include "GLFileJPEG.hpp"
  28. #include "GLFilePNG.hpp"
  29. #include "GLCompositeImage.hpp"
  30. //---------------------------------------------------------------------------
  31. class TForm1 : public TForm
  32. {
  33. __published: // IDE-managed Components
  34. TGLSceneViewer *GLSceneViewer1;
  35. TPanel *Panel1;
  36. TButton *Button2;
  37. TButton *btnStartStop;
  38. TButton *Button4;
  39. TComboBox *aniBox;
  40. TTrackBar *aniPos;
  41. TGLScene *GLScene1;
  42. TGLCamera *GLCamera1;
  43. TGLCamera *GLCamera2;
  44. TGLLightSource *Light2;
  45. TGLSphere *GLSphere2;
  46. TGLFBORenderer *GLFrameBuffer;
  47. TGLDummyCube *Root;
  48. TGLLightSource *GLLightSource1;
  49. TGLDirectOpenGL *GLDirectOpenGL1;
  50. TGLActor *Actor1;
  51. TGLPlane *GLPlane1;
  52. TGLFreeForm *Chair1;
  53. TGLCadencer *GLCadencer1;
  54. TGLMaterialLibrary *MatLib;
  55. TGLSLShader *GLSLShader1;
  56. TGLSimpleNavigation *GLNavigation;
  57. TTimer *Timer1;
  58. TGLSArchiveManager *GLSArchiveManager1;
  59. void __fastcall Actor1EndFrameReached(TObject *Sender);
  60. void __fastcall aniBoxSelect(TObject *Sender);
  61. void __fastcall aniPosChange(TObject *Sender);
  62. void __fastcall btnStartStopClick(TObject *Sender);
  63. void __fastcall Button2Click(TObject *Sender);
  64. void __fastcall Button4Click(TObject *Sender);
  65. void __fastcall FormCloseQuery(TObject *Sender, bool &CanClose);
  66. void __fastcall FormCreate(TObject *Sender);
  67. void __fastcall FormShow(TObject *Sender);
  68. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  69. void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci);
  70. void __fastcall GLFrameBufferAfterRender(TObject *Sender, TGLRenderContextInfo &rci);
  71. void __fastcall GLFrameBufferBeforeRender(TObject *Sender, TGLRenderContextInfo &rci);
  72. void __fastcall GLSLShader1Apply(TGLCustomGLSLShader *Shader);
  73. void __fastcall Timer1Timer(TObject *Sender);
  74. void __fastcall LoadTexture(String AName, String ext);
  75. private: // User declarations
  76. public: // User declarations
  77. __fastcall TForm1(TComponent* Owner);
  78. };
  79. //---------------------------------------------------------------------------
  80. extern PACKAGE TForm1 *Form1;
  81. //---------------------------------------------------------------------------
  82. #endif