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- //---------------------------------------------------------------------------
- #ifndef Unit1H
- #define Unit1H
- //---------------------------------------------------------------------------
- #include <System.Classes.hpp>
- #include <Vcl.ComCtrls.hpp>
- #include <Vcl.ExtCtrls.hpp>
- #include <GLFileZLIB.hpp>
- #include <Vcl.Controls.hpp>
- #include <Vcl.StdCtrls.hpp>
- #include <Vcl.Forms.hpp>
- #include "GLBaseClasses.hpp"
- #include "GLCadencer.hpp"
- #include "GLCoordinates.hpp"
- #include "GLCrossPlatform.hpp"
- #include "GLCustomShader.hpp"
- #include "GLFBORenderer.hpp"
- #include "GLMaterial.hpp"
- #include "GLObjects.hpp"
- #include "GLSArchiveManager.hpp"
- #include "GLScene.hpp"
- #include "GLSimpleNavigation.hpp"
- #include "GLSLShader.hpp"
- #include "GLVectorFileObjects.hpp"
- #include "GLWin32Viewer.hpp"
- #include "GLFileMS3D.hpp"
- #include "GLFileJPEG.hpp"
- #include "GLFilePNG.hpp"
- #include "GLCompositeImage.hpp"
- //---------------------------------------------------------------------------
- class TForm1 : public TForm
- {
- __published: // IDE-managed Components
- TGLSceneViewer *GLSceneViewer1;
- TPanel *Panel1;
- TButton *Button2;
- TButton *btnStartStop;
- TButton *Button4;
- TComboBox *aniBox;
- TTrackBar *aniPos;
- TGLScene *GLScene1;
- TGLCamera *GLCamera1;
- TGLCamera *GLCamera2;
- TGLLightSource *Light2;
- TGLSphere *GLSphere2;
- TGLFBORenderer *GLFrameBuffer;
- TGLDummyCube *Root;
- TGLLightSource *GLLightSource1;
- TGLDirectOpenGL *GLDirectOpenGL1;
- TGLActor *Actor1;
- TGLPlane *GLPlane1;
- TGLFreeForm *Chair1;
- TGLCadencer *GLCadencer1;
- TGLMaterialLibrary *MatLib;
- TGLSLShader *GLSLShader1;
- TGLSimpleNavigation *GLNavigation;
- TTimer *Timer1;
- TGLSArchiveManager *GLSArchiveManager1;
- void __fastcall Actor1EndFrameReached(TObject *Sender);
- void __fastcall aniBoxSelect(TObject *Sender);
- void __fastcall aniPosChange(TObject *Sender);
- void __fastcall btnStartStopClick(TObject *Sender);
- void __fastcall Button2Click(TObject *Sender);
- void __fastcall Button4Click(TObject *Sender);
- void __fastcall FormCloseQuery(TObject *Sender, bool &CanClose);
- void __fastcall FormCreate(TObject *Sender);
- void __fastcall FormShow(TObject *Sender);
- void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
- void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci);
- void __fastcall GLFrameBufferAfterRender(TObject *Sender, TGLRenderContextInfo &rci);
- void __fastcall GLFrameBufferBeforeRender(TObject *Sender, TGLRenderContextInfo &rci);
- void __fastcall GLSLShader1Apply(TGLCustomGLSLShader *Shader);
- void __fastcall Timer1Timer(TObject *Sender);
- void __fastcall LoadTexture(String AName, String ext);
- private: // User declarations
- public: // User declarations
- __fastcall TForm1(TComponent* Owner);
- };
- //---------------------------------------------------------------------------
- extern PACKAGE TForm1 *Form1;
- //---------------------------------------------------------------------------
- #endif
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