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- //---------------------------------------------------------------------------
- #ifndef Unit1H
- #define Unit1H
- //---------------------------------------------------------------------------
- #include <System.Classes.hpp>
- #include <Vcl.Controls.hpp>
- #include <Vcl.StdCtrls.hpp>
- #include <Vcl.Forms.hpp>
- #include <Vcl.ExtCtrls.hpp>
- #include <Vcl.Grids.hpp>
- #include "GLScene.hpp"
- #include "GLBaseClasses.hpp"
- #include "GLCadencer.hpp"
- #include "GLCoordinates.hpp"
- #include "GLCrossPlatform.hpp"
- #include "GLMaterial.hpp"
- #include "GLObjects.hpp"
- #include "GLPortal.hpp"
- #include "GLVectorFileObjects.hpp"
- #include "GLWin32Viewer.hpp"
- #include "GLKeyboard.hpp"
- #include "JPeg.hpp"
- //---------------------------------------------------------------------------
- class TForm1 : public TForm
- {
- __published: // IDE-managed Components
- TLabel *Label1;
- TLabel *Label2;
- TLabel *Label3;
- TGLSceneViewer *GLSceneViewer1;
- TButton *BUForward;
- TButton *BUTurnLeft;
- TButton *BUTurnRight;
- TButton *BUBackward;
- TStringGrid *SGMap;
- TButton *BBProcess;
- TCheckBox *CBAuto;
- TCheckBox *CBFog;
- TGLScene *GLScene1;
- TGLLightSource *GLLightSource1;
- TGLDummyCube *DummyCube1;
- TGLCamera *GLCamera1;
- TGLPortal *Portal1;
- TGLMaterialLibrary *GLMaterialLibrary1;
- TTimer *Timer1;
- TGLCadencer *GLCadencer1;
- void __fastcall FormCreate(TObject *Sender);
- void __fastcall BBProcessClick(TObject *Sender);
- private: // User declarations
- int portalCount, triangleCount;
- public: // User declarations
- __published:
- __fastcall TForm1(TComponent* Owner);
- };
- //---------------------------------------------------------------------------
- extern PACKAGE TForm1 *Form1;
- //---------------------------------------------------------------------------
- #endif
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