Unit1.h 1.6 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include "GLBaseClasses.hpp"
  10. #include "GLCadencer.hpp"
  11. #include "GLCoordinates.hpp"
  12. #include "GLCrossPlatform.hpp"
  13. #include "GLNGDManager.hpp"
  14. #include "GLObjects.hpp"
  15. #include "GLScene.hpp"
  16. #include "GLSimpleNavigation.hpp"
  17. #include "GLWin32Viewer.hpp"
  18. //---------------------------------------------------------------------------
  19. class TForm1 : public TForm
  20. {
  21. __published: // IDE-managed Components
  22. TGLSceneViewer *GLSceneViewer1;
  23. TGLScene *GLScene1;
  24. TGLCamera *GLCamera1;
  25. TGLLightSource *GLLightSource1;
  26. TGLDummyCube *GLDummyCube1;
  27. TGLSphere *GLSphere2;
  28. TGLSphere *GLSphere1;
  29. TGLCube *GLCube1;
  30. TGLCube *Trampoline;
  31. TGLDummyCube *GLDummyCube2;
  32. TGLCube *GLCube2;
  33. TGLCube *GLCube3;
  34. TGLCube *GLCube4;
  35. TGLCube *Friction;
  36. TGLDummyCube *GLDummyCube3;
  37. TGLCadencer *GLCadencer1;
  38. TGLSimpleNavigation *GLSimpleNavigation1;
  39. TGLNGDManager *GLNGDManager1;
  40. void __fastcall FormCreate(TObject *Sender);
  41. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  42. private: // User declarations
  43. public: // User declarations
  44. __fastcall TForm1(TComponent* Owner);
  45. };
  46. //---------------------------------------------------------------------------
  47. extern PACKAGE TForm1 *Form1;
  48. //---------------------------------------------------------------------------
  49. #endif