Unit1.dfm 3.2 KB

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  1. object fRagDoll: TfRagDoll
  2. Left = 0
  3. Top = 0
  4. Caption = 'RagDoll'
  5. ClientHeight = 512
  6. ClientWidth = 682
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. PixelsPerInch = 96
  15. TextHeight = 13
  16. object GLSceneViewer1: TGLSceneViewer
  17. Left = 0
  18. Top = 0
  19. Width = 682
  20. Height = 512
  21. Camera = GLCamera1
  22. Buffer.BackgroundColor = 15648684
  23. Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
  24. FieldOfView = 147.342132568359400000
  25. PenAsTouch = False
  26. Align = alClient
  27. TabOrder = 0
  28. end
  29. object GLScene1: TGLScene
  30. Left = 24
  31. Top = 24
  32. object ODEScene: TGLDummyCube
  33. CubeSize = 1.000000000000000000
  34. object Actor1: TGLActor
  35. Material.FrontProperties.Diffuse.Color = {0000803FE0DF5F3FB5B4343E0000803F}
  36. AnimationMode = aamLoop
  37. Interval = 100
  38. MaterialLibrary = GLMaterialLibrary1
  39. end
  40. object Targetrag: TGLDummyCube
  41. Position.Coordinates = {00000000000000000000C0400000803F}
  42. CubeSize = 1.000000000000000000
  43. end
  44. object GLShadowPlane1: TGLShadowPlane
  45. Material.FrontProperties.Diffuse.Color = {F5F4743E9392123F9F9E9E3E0000803F}
  46. Position.Coordinates = {0000000000000000CDCC4CBD0000803F}
  47. Height = 100.000000000000000000
  48. Width = 100.000000000000000000
  49. XTiles = 50
  50. YTiles = 50
  51. Style = [psTileTexture]
  52. ShadowingObject = ODEScene
  53. ShadowedLight = GLLightSource1
  54. ShadowColor.Color = {0AD7A33E48E1FA3E1F85EB3E0000803E}
  55. end
  56. end
  57. object GLLightSource1: TGLLightSource
  58. Ambient.Color = {BEC0403FBEC0403FBEC0403F0000803F}
  59. ConstAttenuation = 1.000000000000000000
  60. Position.Coordinates = {00004041000048C2000048420000803F}
  61. LightStyle = lsOmni
  62. Specular.Color = {0000803F0000803F0000803F0000803F}
  63. SpotCutOff = 180.000000000000000000
  64. end
  65. object GLHUDText1: TGLHUDText
  66. BitmapFont = GLWindowsBitmapFont1
  67. Text =
  68. 'Keys: Q,W,E,A,S,D -> Apply forces | X,C -> Start, stop ragdoll ' +
  69. '| F1,F2, F3 -> Switch animation | Return -> Explode'
  70. Rotation = 0.000000000000000000
  71. ModulateColor.Color = {0000000000000000000000000000803F}
  72. end
  73. object GLCamera1: TGLCamera
  74. DepthOfView = 1000.000000000000000000
  75. FocalLength = 75.000000000000000000
  76. TargetObject = Targetrag
  77. Position.Coordinates = {0000B8C10000B8C1000080410000803F}
  78. Direction.Coordinates = {000000000000803F0000000000000000}
  79. Up.Coordinates = {00000000000000000000803F00000000}
  80. end
  81. end
  82. object GLCadencer1: TGLCadencer
  83. Scene = GLScene1
  84. MaxDeltaTime = 0.020000000000000000
  85. FixedDeltaTime = 0.016900000000000000
  86. SleepLength = 1
  87. Left = 24
  88. Top = 72
  89. end
  90. object GLWindowsBitmapFont1: TGLWindowsBitmapFont
  91. Font.Charset = ANSI_CHARSET
  92. Font.Color = clBlack
  93. Font.Height = -11
  94. Font.Name = 'Arial'
  95. Font.Style = [fsBold]
  96. Left = 120
  97. Top = 72
  98. end
  99. object GLMaterialLibrary1: TGLMaterialLibrary
  100. Left = 120
  101. Top = 24
  102. end
  103. end