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- object fRagDoll: TfRagDoll
- Left = 0
- Top = 0
- Caption = 'RagDoll'
- ClientHeight = 512
- ClientWidth = 682
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 682
- Height = 512
- Camera = GLCamera1
- Buffer.BackgroundColor = 15648684
- Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
- FieldOfView = 147.342132568359400000
- PenAsTouch = False
- Align = alClient
- TabOrder = 0
- end
- object GLScene1: TGLScene
- Left = 24
- Top = 24
- object ODEScene: TGLDummyCube
- CubeSize = 1.000000000000000000
- object Actor1: TGLActor
- Material.FrontProperties.Diffuse.Color = {0000803FE0DF5F3FB5B4343E0000803F}
- AnimationMode = aamLoop
- Interval = 100
- MaterialLibrary = GLMaterialLibrary1
- end
- object Targetrag: TGLDummyCube
- Position.Coordinates = {00000000000000000000C0400000803F}
- CubeSize = 1.000000000000000000
- end
- object GLShadowPlane1: TGLShadowPlane
- Material.FrontProperties.Diffuse.Color = {F5F4743E9392123F9F9E9E3E0000803F}
- Position.Coordinates = {0000000000000000CDCC4CBD0000803F}
- Height = 100.000000000000000000
- Width = 100.000000000000000000
- XTiles = 50
- YTiles = 50
- Style = [psTileTexture]
- ShadowingObject = ODEScene
- ShadowedLight = GLLightSource1
- ShadowColor.Color = {0AD7A33E48E1FA3E1F85EB3E0000803E}
- end
- end
- object GLLightSource1: TGLLightSource
- Ambient.Color = {BEC0403FBEC0403FBEC0403F0000803F}
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {00004041000048C2000048420000803F}
- LightStyle = lsOmni
- Specular.Color = {0000803F0000803F0000803F0000803F}
- SpotCutOff = 180.000000000000000000
- end
- object GLHUDText1: TGLHUDText
- BitmapFont = GLWindowsBitmapFont1
- Text =
- 'Keys: Q,W,E,A,S,D -> Apply forces | X,C -> Start, stop ragdoll ' +
- '| F1,F2, F3 -> Switch animation | Return -> Explode'
- Rotation = 0.000000000000000000
- ModulateColor.Color = {0000000000000000000000000000803F}
- end
- object GLCamera1: TGLCamera
- DepthOfView = 1000.000000000000000000
- FocalLength = 75.000000000000000000
- TargetObject = Targetrag
- Position.Coordinates = {0000B8C10000B8C1000080410000803F}
- Direction.Coordinates = {000000000000803F0000000000000000}
- Up.Coordinates = {00000000000000000000803F00000000}
- end
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- MaxDeltaTime = 0.020000000000000000
- FixedDeltaTime = 0.016900000000000000
- SleepLength = 1
- Left = 24
- Top = 72
- end
- object GLWindowsBitmapFont1: TGLWindowsBitmapFont
- Font.Charset = ANSI_CHARSET
- Font.Color = clBlack
- Font.Height = -11
- Font.Name = 'Arial'
- Font.Style = [fsBold]
- Left = 120
- Top = 72
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Left = 120
- Top = 24
- end
- end
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