123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- //---------------------------------------------------------------------------
- #include <vcl.h>
- #pragma hdrstop
- #include "Unit1.h"
- //---------------------------------------------------------------------------
- #pragma package(smart_init)
- #pragma link "GLBaseClasses"
- #pragma link "GLCoordinates"
- #pragma link "GLCrossPlatform"
- #pragma link "GLGeomObjects"
- #pragma link "GLHiddenLineShader"
- #pragma link "GLMaterial"
- #pragma link "GLObjects"
- #pragma link "GLOutlineShader"
- #pragma link "GLScene"
- #pragma link "GLWin32Viewer"
- #pragma resource "*.dfm"
- TForm1 *Form1;
- //---------------------------------------------------------------------------
- __fastcall TForm1::TForm1(TComponent* Owner)
- : TForm(Owner)
- {
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button,
- TShiftState Shift, int X, int Y)
- {
- mx = X; my = Y;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift,
- int X, int Y)
- {
- if (Shift.Contains(ssLeft))
- GLCamera1->MoveAroundTarget(my-Y, mx-X);
- else
- if (Shift.Contains(ssRight))
- GLCamera1->RotateTarget(my-Y, mx-X);
- mx = X; my = Y;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CheckBox1Click(TObject *Sender)
- {
- GLOutlineShader1->Enabled = CheckBox1->Checked;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CheckBox2Click(TObject *Sender)
- {
- GLHiddenLineShader2->Enabled = CheckBox2->Checked;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CheckBox3Click(TObject *Sender)
- {
- GLHiddenLineShader2->Solid = CheckBox3->Checked;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CheckBox4Click(TObject *Sender)
- {
- if (CheckBox4->Checked)
- GLHiddenLineShader2->BackLine->Pattern = 0xFF00; // bit pattern
- else
- GLHiddenLineShader2->BackLine->Pattern = 0xFFFF;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CheckBox5Click(TObject *Sender)
- {
- GLHiddenLineShader2->SurfaceLit = CheckBox5->Checked;
- }
- //---------------------------------------------------------------------------
- void __fastcall TForm1::CheckBox6Click(TObject *Sender)
- {
- if (CheckBox6->Checked)
- GLHiddenLineShader2->ShadeModel = smFlat;
- else
- GLHiddenLineShader2->ShadeModel = smSmooth;
- }
- //---------------------------------------------------------------------------
|