Unit1.h 1.6 KB

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  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <System.Classes.hpp>
  6. #include <Vcl.Controls.hpp>
  7. #include <Vcl.StdCtrls.hpp>
  8. #include <Vcl.Forms.hpp>
  9. #include "GLBaseClasses.hpp"
  10. #include "GLBlur.hpp"
  11. #include "GLCadencer.hpp"
  12. #include "GLCoordinates.hpp"
  13. #include "GLCrossPlatform.hpp"
  14. #include "GLGeomObjects.hpp"
  15. #include "GLMaterial.hpp"
  16. #include "GLObjects.hpp"
  17. #include "GLPolyhedron.hpp"
  18. #include "GLScene.hpp"
  19. #include "GLSimpleNavigation.hpp"
  20. #include "GLTeapot.hpp"
  21. #include "GLWin32Viewer.hpp"
  22. //---------------------------------------------------------------------------
  23. class TForm1 : public TForm
  24. {
  25. __published: // IDE-managed Components
  26. TGLSceneViewer *GLSceneViewer1;
  27. TGLScene *GLScene1;
  28. TGLLightSource *Light;
  29. TGLCube *GLCube1;
  30. TGLSphere *GLSphere1;
  31. TGLTorus *GLTorus1;
  32. TGLIcosahedron *GLIcosahedron1;
  33. TGLTeapot *GLTeapot1;
  34. TGLMotionBlur *GLMotionBlur1;
  35. TGLCube *GLCube2;
  36. TGLCube *GLCube3;
  37. TGLCamera *Cam;
  38. TGLCadencer *GLCadencer1;
  39. TGLMaterialLibrary *GLMaterialLibrary1;
  40. TGLSimpleNavigation *GLSimpleNavigation1;
  41. void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime);
  42. private: // User declarations
  43. public: // User declarations
  44. __fastcall TForm1(TComponent* Owner);
  45. };
  46. //---------------------------------------------------------------------------
  47. extern PACKAGE TForm1 *Form1;
  48. //---------------------------------------------------------------------------
  49. #endif