Unit1.h 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. //---------------------------------------------------------------------------
  2. #ifndef Unit1H
  3. #define Unit1H
  4. //---------------------------------------------------------------------------
  5. #include <Classes.hpp>
  6. #include <Controls.hpp>
  7. #include <StdCtrls.hpp>
  8. #include <Forms.hpp>
  9. #include <GLWin32Viewer.hpp> // Pascal unit
  10. #include <GLVectorGeometry.hpp> // Pascal unit
  11. #include <GLBehaviours.hpp> // Pascal unit
  12. #include <GLCadencer.hpp> // Pascal unit
  13. #include <GLParticles.hpp> // Pascal unit
  14. #include <GLObjects.hpp> // Pascal unit
  15. #include <GLScene.hpp>
  16. #include <ExtCtrls.hpp>
  17. #include "GLBaseClasses.hpp"
  18. #include "GLCoordinates.hpp"
  19. #include "GLCrossPlatform.hpp"
  20. #include "GLWin32Viewer.hpp"
  21. #include "GLWin32Viewer.hpp"
  22. #include "GLWin32Viewer.hpp"
  23. #include "GLWin32Viewer.hpp" // Pascal unit
  24. //---------------------------------------------------------------------------
  25. class TForm1:public TForm
  26. {
  27. __published: // IDE-managed Components
  28. TGLSceneViewer * GLSceneViewer1;
  29. TGLScene *GLScene1;
  30. TGLCamera *GLCamera1;
  31. TGLParticles *GLParticles1;
  32. TGLSprite *Sprite1;
  33. TGLCadencer *GLCadencer1;
  34. TTimer *Timer1;
  35. void __fastcall GLParticles1ActivateParticle(TObject * Sender,
  36. TGLBaseSceneObject * particle);
  37. void __fastcall Sprite1Progress(TObject * Sender, const double deltaTime,
  38. const double newTime);
  39. void __fastcall Timer1Timer(TObject * Sender);
  40. void __fastcall FormResize(TObject * Sender);
  41. private: // User declarations
  42. public: // User declarations
  43. __fastcall TForm1(TComponent * Owner);
  44. };
  45. //---------------------------------------------------------------------------
  46. extern PACKAGE TForm1 *Form1;
  47. //---------------------------------------------------------------------------
  48. #endif