Unit1.dfm 6.7 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'GLScene Dynamic Collision Engine'
  5. ClientHeight = 394
  6. ClientWidth = 593
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. WindowState = wsMaximized
  15. OnKeyDown = FormKeyDown
  16. OnShow = FormShow
  17. PixelsPerInch = 96
  18. TextHeight = 13
  19. object GLSceneViewer1: TGLSceneViewer
  20. Left = 0
  21. Top = 0
  22. Width = 593
  23. Height = 394
  24. Camera = GLCamera1
  25. Buffer.FogEnvironment.FogStart = 50.000000000000000000
  26. Buffer.FogEnvironment.FogEnd = 250.000000000000000000
  27. Buffer.BackgroundColor = clBlack
  28. Buffer.FogEnable = True
  29. FieldOfView = 151.517288208007800000
  30. PenAsTouch = False
  31. Align = alClient
  32. OnMouseMove = GLSceneViewer1MouseMove
  33. TabOrder = 0
  34. end
  35. object GLScene1: TGLScene
  36. Left = 24
  37. Top = 8
  38. object GLLightSource2: TGLLightSource
  39. ConstAttenuation = 1.000000000000000000
  40. Position.Coordinates = {00000000000048420000C8420000803F}
  41. SpotCutOff = 180.000000000000000000
  42. end
  43. object Terrain: TGLTerrainRenderer
  44. Material.MaterialLibrary = GLMatLib
  45. HeightDataSource = GLBitmapHDS1
  46. TilesPerTexture = 1.000000000000000000
  47. MaterialLibrary = GLMatLib
  48. ContourWidth = 0
  49. BehavioursData = {
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  51. 0200060D474C4443454D616E61676572310203020009090F0000A0410F000000
  52. 00020008}
  53. end
  54. object Ground: TGLPlane
  55. Material.FrontProperties.Diffuse.Color = {D3D2D23EC7C6463FC7C6C63E0000803F}
  56. Material.MaterialLibrary = GLMatLib
  57. Direction.Coordinates = {000000000000803F0000000000000000}
  58. Position.Coordinates = {00000000000010C0000000000000803F}
  59. Scale.Coordinates = {0000FA430000FA430000803F00000000}
  60. Up.Coordinates = {00000000000000000000803F00000000}
  61. Visible = False
  62. Height = 1.000000000000000000
  63. Width = 1.000000000000000000
  64. XTiles = 50
  65. YTiles = 50
  66. Style = []
  67. BehavioursData = {
  68. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  69. 0200060D474C4443454D616E61676572310201020009080F0000A0410F000000
  70. 00020008}
  71. end
  72. object Balls: TGLDummyCube
  73. CubeSize = 1.000000000000000000
  74. end
  75. object moMushroom: TGLFreeForm
  76. Material.FrontProperties.Diffuse.Color = {A9A8283F8B8A8A3E9190103E0000803F}
  77. Position.Coordinates = {00000000000000000000A0C00000803F}
  78. NormalsOrientation = mnoInvert
  79. BehavioursData = {
  80. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  81. 0200060D474C4443454D616E61676572310202020009090F0000803F0F000000
  82. 00020008}
  83. end
  84. object Mushrooms: TGLDummyCube
  85. CubeSize = 1.000000000000000000
  86. end
  87. object GLCube1: TGLCube
  88. Material.FrontProperties.Diffuse.Color = {B1B0B03D9998183F8180003D0000803F}
  89. Material.MaterialLibrary = GLMatLib
  90. Direction.Coordinates = {00000000CAA8073FAE19593F00000000}
  91. PitchAngle = 32.000000000000000000
  92. Position.Coordinates = {0000804000000000000020410000803F}
  93. Scale.Coordinates = {0000A041000080400000204100000000}
  94. Up.Coordinates = {00000000AE19593FCAA807BF00000000}
  95. BehavioursData = {
  96. 0458434F4C02010201060C54474C444345537461746963020102001200000000
  97. 0200060D474C4443454D616E61676572310201020009090F0000F0410F000000
  98. 00020008}
  99. end
  100. object GLDirectOpenGL1: TGLDirectOpenGL
  101. Visible = False
  102. UseBuildList = False
  103. OnRender = GLDirectOpenGL1Render
  104. Blend = False
  105. end
  106. object Player: TGLDummyCube
  107. Position.Coordinates = {000000000000803F000000000000803F}
  108. CubeSize = 1.000000000000000000
  109. BehavioursData = {
  110. 0458434F4C02010201060D54474C44434544796E616D69630201020012000000
  111. 000200060D474C4443454D616E616765723102000909090F0000003F0F000000
  112. 00020502000200090000803F0000A03F0000803F00000000}
  113. object GLCamera1: TGLCamera
  114. DepthOfView = 300.000000000000000000
  115. FocalLength = 50.000000000000000000
  116. TargetObject = Player
  117. Position.Coordinates = {0000000000000040000040C00000803F}
  118. object GLLightSource1: TGLLightSource
  119. ConstAttenuation = 1.000000000000000000
  120. SpotCutOff = 180.000000000000000000
  121. end
  122. end
  123. object GLActor1: TGLActor
  124. Material.MaterialLibrary = GLMatLib
  125. Interval = 100
  126. end
  127. object GLSphere1: TGLSphere
  128. Material.FrontProperties.Ambient.Color = {0000803F9190903D000000000000803F}
  129. Material.FrontProperties.Diffuse.Color = {BFBE3E3F00000000000000006DE77B3E}
  130. Material.FrontProperties.Emission.Color = {0000000000000000A1A0203D0000803F}
  131. Material.BlendingMode = bmAdditive
  132. Radius = 1.000000000000000000
  133. end
  134. end
  135. object GLHUDText1: TGLHUDText
  136. Position.Coordinates = {0000804000000000000000000000803F}
  137. BitmapFont = GLWindowsBitmapFont1
  138. Rotation = 0.000000000000000000
  139. end
  140. object HelpShadow: TGLHUDText
  141. Position.Coordinates = {000030410000F841000000000000803F}
  142. BitmapFont = GLWindowsBitmapFont1
  143. Rotation = 0.000000000000000000
  144. ModulateColor.Color = {A19E9E3ECFBC3C3ECFBC3C3E0000803F}
  145. end
  146. object Help: TGLHUDText
  147. Position.Coordinates = {000020410000F041000000000000803F}
  148. BitmapFont = GLWindowsBitmapFont1
  149. Rotation = 0.000000000000000000
  150. end
  151. end
  152. object GLCadencer1: TGLCadencer
  153. Scene = GLScene1
  154. Enabled = False
  155. OnProgress = GLCadencer1Progress
  156. Left = 120
  157. Top = 8
  158. end
  159. object GLDCEManager1: TGLDCEManager
  160. Gravity = -30.000000000000000000
  161. WorldScale = 1.000000000000000000
  162. MovimentScale = 1.000000000000000000
  163. StandardiseLayers = ccsDCEStandard
  164. ManualStep = False
  165. Left = 248
  166. Top = 8
  167. end
  168. object GLBitmapHDS1: TGLBitmapHDS
  169. MaxPoolSize = 0
  170. Left = 24
  171. Top = 72
  172. end
  173. object GLWindowsBitmapFont1: TGLWindowsBitmapFont
  174. Font.Charset = ANSI_CHARSET
  175. Font.Color = clWhite
  176. Font.Height = -13
  177. Font.Name = 'Impact'
  178. Font.Style = []
  179. Ranges = <
  180. item
  181. StartASCII = ' '
  182. StopASCII = 'z'
  183. StartGlyphIdx = 0
  184. end>
  185. Left = 248
  186. Top = 72
  187. end
  188. object Timer1: TTimer
  189. Interval = 500
  190. OnTimer = Timer1Timer
  191. Left = 496
  192. Top = 16
  193. end
  194. object GLMatLib: TGLMaterialLibrary
  195. Materials = <
  196. item
  197. Name = 'LibMaterial'
  198. Tag = 0
  199. end>
  200. TexturePaths = '..\\..\\..\\..\\media\\'
  201. Left = 120
  202. Top = 72
  203. end
  204. end