Unit1.dfm 3.8 KB

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  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Occlusion Query'
  5. ClientHeight = 447
  6. ClientWidth = 575
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnDestroy = FormDestroy
  15. PixelsPerInch = 96
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 41
  20. Width = 575
  21. Height = 406
  22. Camera = GLCamera1
  23. BeforeRender = GLSceneViewer1BeforeRender
  24. Buffer.BackgroundColor = clBackground
  25. FieldOfView = 152.326324462890600000
  26. PenAsTouch = False
  27. Align = alClient
  28. TabOrder = 0
  29. end
  30. object Panel1: TPanel
  31. Left = 0
  32. Top = 0
  33. Width = 575
  34. Height = 41
  35. Align = alTop
  36. TabOrder = 1
  37. object Label1: TLabel
  38. Left = 112
  39. Top = 3
  40. Width = 31
  41. Height = 13
  42. Caption = 'Label1'
  43. end
  44. object Label2: TLabel
  45. Left = 112
  46. Top = 22
  47. Width = 31
  48. Height = 13
  49. Caption = 'Label2'
  50. end
  51. object Label3: TLabel
  52. Left = 200
  53. Top = 6
  54. Width = 259
  55. Height = 29
  56. Caption = 'Test objects are hidden!'
  57. Font.Charset = DEFAULT_CHARSET
  58. Font.Color = clWindowText
  59. Font.Height = -24
  60. Font.Name = 'Tahoma'
  61. Font.Style = []
  62. ParentFont = False
  63. end
  64. object LabelFPS: TLabel
  65. Left = 9
  66. Top = 22
  67. Width = 18
  68. Height = 13
  69. Caption = 'FPS'
  70. end
  71. object CheckBox1: TCheckBox
  72. Left = 9
  73. Top = 2
  74. Width = 97
  75. Height = 17
  76. Caption = 'Boolean test'
  77. Enabled = False
  78. TabOrder = 0
  79. end
  80. end
  81. object GLScene1: TGLScene
  82. Left = 24
  83. Top = 48
  84. object GLDummyCube1: TGLDummyCube
  85. CubeSize = 1.000000000000000000
  86. object GLCube1: TGLCube
  87. end
  88. object GLCylinder1: TGLCylinder
  89. Position.Coordinates = {0000803F00000000000000000000803F}
  90. BottomRadius = 0.500000000000000000
  91. Height = 1.000000000000000000
  92. TopRadius = 0.500000000000000000
  93. end
  94. end
  95. object GLDummyCube2: TGLDummyCube
  96. Position.Coordinates = {000000000000803F000000000000803F}
  97. CubeSize = 1.000000000000000000
  98. object GLCube2: TGLCube
  99. end
  100. end
  101. object OGLBeginQueries: TGLDirectOpenGL
  102. UseBuildList = False
  103. OnRender = OGLBeginQueriesRender
  104. Blend = False
  105. end
  106. object dcTestObjects: TGLDummyCube
  107. Position.Coordinates = {0000003F3333333F0000803F0000803F}
  108. CubeSize = 1.000000000000000000
  109. object GLTorus1: TGLTorus
  110. Material.FrontProperties.Ambient.Color = {0000803F00000000000000000000803F}
  111. MajorRadius = 0.400000005960464500
  112. MinorRadius = 0.100000001490116100
  113. StopAngle = 360.000000000000000000
  114. Parts = [toSides, toStartDisk, toStopDisk]
  115. end
  116. object GLCone1: TGLCone
  117. Material.FrontProperties.Ambient.Color = {0000803F00000000000000000000803F}
  118. BottomRadius = 0.500000000000000000
  119. Height = 1.000000000000000000
  120. end
  121. end
  122. object OGLEndQueries: TGLDirectOpenGL
  123. UseBuildList = False
  124. OnRender = OGLEndQueriesRender
  125. Blend = False
  126. end
  127. object GLCamera1: TGLCamera
  128. DepthOfView = 100.000000000000000000
  129. FocalLength = 50.000000000000000000
  130. Position.Coordinates = {00000000000000000000A0400000803F}
  131. object GLLightSource1: TGLLightSource
  132. ConstAttenuation = 1.000000000000000000
  133. SpotCutOff = 180.000000000000000000
  134. end
  135. end
  136. end
  137. object GLCadencer1: TGLCadencer
  138. Scene = GLScene1
  139. OnProgress = GLCadencer1Progress
  140. Left = 88
  141. Top = 48
  142. end
  143. object Timer1: TTimer
  144. OnTimer = Timer1Timer
  145. Left = 152
  146. Top = 48
  147. end
  148. end