Unit1.dfm 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. object Form1: TForm1
  2. Left = 0
  3. Top = 0
  4. Caption = 'Custom Quad'
  5. ClientHeight = 347
  6. ClientWidth = 471
  7. Color = clBtnFace
  8. Font.Charset = DEFAULT_CHARSET
  9. Font.Color = clWindowText
  10. Font.Height = -11
  11. Font.Name = 'Tahoma'
  12. Font.Style = []
  13. OldCreateOrder = False
  14. OnCreate = FormCreate
  15. PixelsPerInch = 96
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 0
  20. Width = 471
  21. Height = 347
  22. Camera = GLCamera1
  23. FieldOfView = 133.244598388671900000
  24. PenAsTouch = False
  25. Align = alClient
  26. TabOrder = 0
  27. end
  28. object GLScene1: TGLScene
  29. Left = 32
  30. Top = 8
  31. object DummyCube1: TGLDummyCube
  32. CubeSize = 1.000000000000000000
  33. BehavioursData = {
  34. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  35. 00050000000000000080FF3F0200080500000000000000B40540050000000000
  36. 0000000000050000000000000000000009020008020008}
  37. object DirectOpenGL1: TGLDirectOpenGL
  38. Direction.Coordinates = {000000000000803F2EBD3BB300000000}
  39. Up.Coordinates = {000000002EBD3BB3000080BF00000000}
  40. UseBuildList = False
  41. OnRender = DirectOpenGL1Render
  42. Blend = False
  43. end
  44. end
  45. object Torus1: TGLTorus
  46. Direction.Coordinates = {000000000000803F2EBD3BB300000000}
  47. Up.Coordinates = {000000002EBD3BB3000080BF00000000}
  48. MajorRadius = 1.299999952316284000
  49. MinorRadius = 0.100000001490116100
  50. Rings = 36
  51. StopAngle = 360.000000000000000000
  52. Parts = [toSides, toStartDisk, toStopDisk]
  53. BehavioursData = {
  54. 0458434F4C02010201060B54474C42496E657274696102001200000000020002
  55. 00050000000000000080FF3F0200080500000000000000000000050000000000
  56. 00000000000500000000000000F0034009020008020008}
  57. end
  58. object GLLightSource1: TGLLightSource
  59. ConstAttenuation = 1.000000000000000000
  60. Position.Coordinates = {0000A0410000A0410000A0410000803F}
  61. SpotCutOff = 180.000000000000000000
  62. end
  63. object GLCamera1: TGLCamera
  64. DepthOfView = 100.000000000000000000
  65. FocalLength = 75.000000000000000000
  66. TargetObject = DummyCube1
  67. Position.Coordinates = {00004040000000400000803F0000803F}
  68. Left = 200
  69. Top = 136
  70. end
  71. end
  72. object GLMaterialLibrary: TGLMaterialLibrary
  73. TexturePaths = '..\\..\\..\\..\\media\\'
  74. Left = 136
  75. Top = 8
  76. end
  77. object GLCadencer1: TGLCadencer
  78. Scene = GLScene1
  79. Left = 32
  80. Top = 72
  81. end
  82. end