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- object Form1: TForm1
- Left = 0
- Top = 0
- Caption = 'Dynamic Texture'
- ClientHeight = 416
- ClientWidth = 564
- Color = clBtnFace
- Font.Charset = DEFAULT_CHARSET
- Font.Color = clWindowText
- Font.Height = -11
- Font.Name = 'Tahoma'
- Font.Style = []
- OldCreateOrder = False
- OnCreate = FormCreate
- OnKeyDown = FormKeyDown
- OnResize = FormResize
- PixelsPerInch = 96
- TextHeight = 13
- object GLSceneViewer1: TGLSceneViewer
- Left = 0
- Top = 0
- Width = 564
- Height = 416
- Camera = GLCamera1
- Buffer.BackgroundColor = clGray
- FieldOfView = 152.966857910156300000
- Align = alClient
- TabOrder = 0
- end
- object GLScene1: TGLScene
- Left = 64
- Top = 16
- object GLDirectOpenGL1: TGLDirectOpenGL
- UseBuildList = False
- OnRender = GLDirectOpenGL1Render
- Blend = False
- end
- object GLDummyCube1: TGLDummyCube
- CubeSize = 1.000000000000000000
- object GLCube1: TGLCube
- Material.MaterialLibrary = GLMaterialLibrary1
- Material.LibMaterialName = 'Anim'
- end
- end
- object GLLightSource1: TGLLightSource
- ConstAttenuation = 1.000000000000000000
- Position.Coordinates = {0000404000002041000020410000803F}
- SpotCutOff = 180.000000000000000000
- end
- object GLCamera1: TGLCamera
- DepthOfView = 100.000000000000000000
- FocalLength = 50.000000000000000000
- TargetObject = GLDummyCube1
- Position.Coordinates = {0000803F0000803F000040400000803F}
- end
- end
- object GLMaterialLibrary1: TGLMaterialLibrary
- Materials = <
- item
- Name = 'Anim'
- Tag = 0
- Material.Texture.TextureMode = tmReplace
- end>
- Left = 160
- Top = 16
- end
- object GLCadencer1: TGLCadencer
- Scene = GLScene1
- OnProgress = GLCadencer1Progress
- Left = 64
- Top = 88
- end
- object Timer1: TTimer
- Interval = 3000
- OnTimer = Timer1Timer
- Left = 496
- Top = 16
- end
- end
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