Unit1.dfm 4.3 KB

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  1. object Form1: TForm1
  2. Left = 173
  3. Top = 110
  4. BorderWidth = 3
  5. Caption = 'Point To'
  6. ClientHeight = 266
  7. ClientWidth = 443
  8. Color = clBtnFace
  9. Font.Charset = DEFAULT_CHARSET
  10. Font.Color = clWindowText
  11. Font.Height = -11
  12. Font.Name = 'MS Sans Serif'
  13. Font.Style = []
  14. OldCreateOrder = False
  15. PixelsPerInch = 96
  16. TextHeight = 13
  17. object GLSceneViewer1: TGLSceneViewer
  18. Left = 0
  19. Top = 0
  20. Width = 443
  21. Height = 266
  22. Camera = GLCamera1
  23. Buffer.BackgroundColor = clBlack
  24. FieldOfView = 138.793518066406300000
  25. Align = alClient
  26. TabOrder = 0
  27. end
  28. object GLScene1: TGLScene
  29. Left = 16
  30. Top = 16
  31. object DCSphere: TGLDummyCube
  32. CubeSize = 1.000000000000000000
  33. object Sphere: TGLSphere
  34. Material.FrontProperties.Diffuse.Color = {000000000000803F000000000000803F}
  35. Position.Coordinates = {0000804000000000000000000000803F}
  36. Radius = 0.500000000000000000
  37. end
  38. object Lines2: TGLLines
  39. LineColor.Color = {000000000000803F000000000000803F}
  40. Nodes = <
  41. item
  42. X = 4.000000000000000000
  43. Y = -4.000000000000000000
  44. end
  45. item
  46. X = 4.000000000000000000
  47. Y = 4.000000000000000000
  48. end>
  49. NodesAspect = lnaInvisible
  50. Options = []
  51. end
  52. end
  53. object GLLightSource1: TGLLightSource
  54. Ambient.Color = {C1C0403FC1C0403FC1C0403F0000803F}
  55. ConstAttenuation = 1.000000000000000000
  56. Position.Coordinates = {0000A04100007041000040410000803F}
  57. SpotCutOff = 180.000000000000000000
  58. end
  59. object DCArrow: TGLDummyCube
  60. CubeSize = 1.000000000000000000
  61. object ArrowLine: TGLArrowLine
  62. Material.FrontProperties.Diffuse.Color = {C9C8C83EC9C8C83E0000803F0000803F}
  63. Position.Coordinates = {000080BF00000000000000000000803F}
  64. BottomRadius = 0.100000001490116100
  65. Height = 1.000000000000000000
  66. TopRadius = 0.100000001490116100
  67. TopArrowHeadHeight = 0.500000000000000000
  68. TopArrowHeadRadius = 0.200000002980232200
  69. BottomArrowHeadHeight = 0.500000000000000000
  70. BottomArrowHeadRadius = 0.200000002980232200
  71. object Lines1: TGLLines
  72. LineColor.Color = {D6D5553FD6D5553F0000803F0000803F}
  73. Nodes = <
  74. item
  75. Z = -1.000000000000000000
  76. end
  77. item
  78. Z = 7.000000000000000000
  79. end>
  80. NodesAspect = lnaInvisible
  81. Options = []
  82. end
  83. object Plane1: TGLPlane
  84. Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F}
  85. Direction.Coordinates = {000000800000803F0000000000000000}
  86. Position.Coordinates = {0000000000000000CDCC4CBE0000803F}
  87. Up.Coordinates = {0000803F000000000000000000000000}
  88. Height = 1.000000000000000000
  89. Width = 0.300000011920929000
  90. end
  91. end
  92. end
  93. object Disk1: TGLDisk
  94. Material.FrontProperties.Diffuse.Color = {00000000000000008180003F0000803F}
  95. Material.FrontProperties.Emission.Color = {00000000000000008180003F0000803F}
  96. Direction.Coordinates = {000000000000803F0000000000000000}
  97. Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
  98. InnerRadius = 0.899999976158142100
  99. Loops = 1
  100. OuterRadius = 1.000000000000000000
  101. SweepAngle = 360.000000000000000000
  102. end
  103. object Disk2: TGLDisk
  104. Material.FrontProperties.Diffuse.Color = {000000008180003F000000000000803F}
  105. Material.FrontProperties.Emission.Color = {000000008180803E000000000000803F}
  106. Direction.Coordinates = {000000000000803F0000000000000000}
  107. Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
  108. InnerRadius = 3.900000095367432000
  109. Loops = 1
  110. OuterRadius = 4.000000000000000000
  111. Slices = 32
  112. SweepAngle = 360.000000000000000000
  113. end
  114. object GLCamera1: TGLCamera
  115. DepthOfView = 100.000000000000000000
  116. FocalLength = 50.000000000000000000
  117. TargetObject = DCSphere
  118. Position.Coordinates = {0000A0400000E040000000410000803F}
  119. Left = 208
  120. Top = 128
  121. end
  122. end
  123. object GLCadencer1: TGLCadencer
  124. Scene = GLScene1
  125. OnProgress = GLCadencer1Progress
  126. Left = 56
  127. Top = 16
  128. end
  129. end