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- {:
- GLSL Diffuse Specular Shader Demo
- A demo that shows how to use the TGLSLDiffuseSpecularShader component.
- Version history:
- 24/07/09 - DaStr - Added fog support
- 02/07/07 - DaStr - Removed old Timer leftovers
- (GLSimpleNavigation component now does this stuff)
- 20/03/07 - DaStr - Initial version
- }
- program DiffuseShader;
- uses
- Forms,
- fDiffuseShader in 'fDiffuseShader.pas' {FormDiffuseShader};
- {$R *.res}
- begin
- Application.Initialize;
- Application.CreateForm(TFormDiffuseShader, FormDiffuseShader);
- Application.Run;
- end.
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