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- //
- // This unit is part of the GLScene Engine, http://glscene.org
- //
- {
- GLSLShaderLab Demo : Demo that show how to use some GLSLShader.
- If you want to use your own model, take care that models need to have UV Coordinates
- History :
- 01/12/15 - J.Delauney - Creation
- }
- program ShadersLab;
- uses
- Vcl.Forms,
- fShaderLab in 'fShaderLab.pas' {FormShaderLab};
- {$R *.res}
- begin
- Application.Initialize;
- Application.MainFormOnTaskbar := True;
- Application.CreateForm(TFormShaderLab, FormShaderLab);
- Application.Run;
- end.
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