ShadersLab.dpr 531 B

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  1. //
  2. // This unit is part of the GLScene Engine, http://glscene.org
  3. //
  4. {
  5. GLSLShaderLab Demo : Demo that show how to use some GLSLShader.
  6. If you want to use your own model, take care that models need to have UV Coordinates
  7. History :
  8. 01/12/15 - J.Delauney - Creation
  9. }
  10. program ShadersLab;
  11. uses
  12. Vcl.Forms,
  13. fShaderLab in 'fShaderLab.pas' {FormShaderLab};
  14. {$R *.res}
  15. begin
  16. Application.Initialize;
  17. Application.MainFormOnTaskbar := True;
  18. Application.CreateForm(TFormShaderLab, FormShaderLab);
  19. Application.Run;
  20. end.